# Real-Time Online Skeleton Extraction and Gesture Recognition on Pepper

arXiv: https://arxiv.org/abs/2206.11376 · HTML: https://mlsanity.com/paper/2206.11376/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 41 references that are in the map.
- First posted on arXiv 22 Jun 2022.

## Builds on (most cited first, 21 of 21)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [MobileNets: Efficient Convolutional Neural Networks for Mobile Vision Applications](https://mlsanity.com/paper/1704.04861/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Convolutional Pose Machines](https://mlsanity.com/paper/1602.00134/) (2016)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [Speed/accuracy trade-offs for modern convolutional object detectors](https://mlsanity.com/paper/1611.10012/) (2016)
- [Towards Accurate Multi-person Pose Estimation in the Wild](https://mlsanity.com/paper/1701.01779/) (2017)
- [Joint Training of a Convolutional Network and a Graphical Model for Human Pose Estimation](https://mlsanity.com/paper/1406.2984/) (2014)
- [DeeperCut: A Deeper, Stronger, and Faster Multi-Person Pose Estimation Model](https://mlsanity.com/paper/1605.03170/) (2016)
- [Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks](https://mlsanity.com/paper/1707.05740/) (2017)
- [Online Human Action Detection using Joint Classification-Regression Recurrent Neural Networks](https://mlsanity.com/paper/1604.05633/) (2016)
- [ArtTrack: Articulated Multi-person Tracking in the Wild](https://mlsanity.com/paper/1612.01465/) (2016)
- [Learning to Prune Filters in Convolutional Neural Networks](https://mlsanity.com/paper/1801.07365/) (2018)
- [Space-Time Representation of People Based on 3D Skeletal Data: A Review](https://mlsanity.com/paper/1601.01006/) (2016)
- [Fast Gesture Recognition with Multiple Stream Discrete HMMs on 3D Skeletons](https://mlsanity.com/paper/1703.02931/) (2017)

## Abstract (arXiv)

We present a multi-stage pipeline for simple gesture recognition. The novelty of our approach is the association of different technologies, resulting in the first real-time system as of now to conjointly extract skeletons and recognise gesture on a Pepper robot. For this task, Pepper has been augmented with an embedded GPU for running deep CNNs and a fish-eye camera to capture whole scene interaction. We show in this article that real-case scenarios are challenging, and the state-of-the-art approaches hardly deal with unknown human gestures. We present here a way to handle such cases.
