# Sampling Efficient Deep Reinforcement Learning through Preference-Guided Stochastic Exploration

arXiv: https://arxiv.org/abs/2206.09627 · HTML: https://mlsanity.com/paper/2206.09627/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 53 references that are in the map.
- First posted on arXiv 20 Jun 2022.

## Builds on (most cited first, 21 of 21)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [Multi-Task Learning as Multi-Objective Optimization](https://mlsanity.com/paper/1810.04650/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Distributional Reinforcement Learning with Quantile Regression](https://mlsanity.com/paper/1710.10044/) (2017)
- [Implicit Quantile Networks for Distributional Reinforcement Learning](https://mlsanity.com/paper/1806.06923/) (2018)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Maxmin Q-learning: Controlling the Estimation Bias of Q-learning](https://mlsanity.com/paper/2002.06487/) (2020)
- [Efficient Deep Reinforcement Learning with Imitative Expert Priors for Autonomous Driving](https://mlsanity.com/paper/2103.10690/) (2021)
- [Robust Recovery Controller for a Quadrupedal Robot using Deep Reinforcement Learning](https://mlsanity.com/paper/1901.07517/) (2019)
- [Prioritized Experience-based Reinforcement Learning with Human Guidance for Autonomous Driving](https://mlsanity.com/paper/2109.12516/) (2021)
- [Human-in-the-Loop Deep Reinforcement Learning with Application to Autonomous Driving](https://mlsanity.com/paper/2104.07246/) (2021)
- [Data-Driven Resilient Predictive Control under Denial-of-Service](https://mlsanity.com/paper/2110.12766/) (2021)
- [Reinforcement Learning from Hierarchical Critics](https://mlsanity.com/paper/1902.03079/) (2019)

## Built on by (most cited first, 2 of 2)

- [Goal-Guided Transformer-Enabled Reinforcement Learning for Efficient Autonomous Navigation](https://mlsanity.com/paper/2301.00362/) (2023)
- [Optimistic ε-Greedy Exploration for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2502.03506/) (2025)

## Abstract (arXiv)

Massive practical works addressed by Deep Q-network (DQN) algorithm have indicated that stochastic policy, despite its simplicity, is the most frequently used exploration approach. However, most existing stochastic exploration approaches either explore new actions heuristically regardless of Q-values or inevitably introduce bias into the learning process to couple the sampling with Q-values. In this paper, we propose a novel preference-guided ε-greedy exploration algorithm that can efficiently learn the action distribution in line with the landscape of Q-values for DQN without introducing additional bias. Specifically, we design a dual architecture consisting of two branches, one of which is a copy of DQN, namely the Q-branch. The other branch, which we call the preference branch, learns the action preference that the DQN implicit follows. We theoretically prove that the policy improvement theorem holds for the preference-guided ε-greedy policy and experimentally show that the inferred action preference distribution aligns with the landscape of corresponding Q-values. Consequently, preference-guided ε-greedy exploration motivates the DQN agent to take diverse actions, i.e., actions with larger Q-values can be sampled more frequently whereas actions with smaller Q-values still have a chance to be explored, thus encouraging the exploration. We assess the proposed method with four well-known DQN variants in nine different environments. Extensive results confirm the superiority of our proposed method in terms of performance and convergence speed. Index Terms- Preference-guided exploration, stochastic policy, data efficiency, deep reinforcement learning, deep Q-learning.
