# Interactive Visual Reasoning under Uncertainty

arXiv: https://arxiv.org/abs/2206.09203 · HTML: https://mlsanity.com/paper/2206.09203/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 41 of its 84 references that are in the map.
- First posted on arXiv 18 Jun 2022.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)

## Builds on (most cited first, 30 of 41)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [VQA: Visual Question Answering](https://mlsanity.com/paper/1505.00468/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Datasheets for Datasets](https://mlsanity.com/paper/1803.09010/) (2018)
- [Deep Learning in Neural Networks: An Overview](https://mlsanity.com/paper/1404.7828/) (2014)
- [DAGs with NO TEARS: Continuous Optimization for Structure Learning](https://mlsanity.com/paper/1803.01422/) (2018)
- [CLEVRER: CoLlision Events for Video REpresentation and Reasoning](https://mlsanity.com/paper/1910.01442/) (2019)
- [MONet: Unsupervised Scene Decomposition and Representation](https://mlsanity.com/paper/1901.11390/) (2019)
- [A simple neural network module for relational reasoning](https://mlsanity.com/paper/1706.01427/) (2017)
- [Visual7W: Grounded Question Answering in Images](https://mlsanity.com/paper/1511.03416/) (2015)
- [MovieQA: Understanding Stories in Movies through Question-Answering](https://mlsanity.com/paper/1512.02902/) (2015)
- [RAVEN: A Dataset for Relational and Analogical Visual rEasoNing](https://mlsanity.com/paper/1903.02741/) (2019)
- [Learning Sparse Nonparametric DAGs](https://mlsanity.com/paper/1909.13189/) (2019)
- [Measuring abstract reasoning in neural networks](https://mlsanity.com/paper/1807.04225/) (2018)
- [Causal Discovery with Reinforcement Learning](https://mlsanity.com/paper/1906.04477/) (2019)
- [Tianshou: a Highly Modularized Deep Reinforcement Learning Library](https://mlsanity.com/paper/2107.14171/) (2021)
- [CATER: A diagnostic dataset for Compositional Actions and TEmporal Reasoning](https://mlsanity.com/paper/1910.04744/) (2019)
- [Dark, Beyond Deep: A Paradigm Shift to Cognitive AI with Humanlike Common Sense](https://mlsanity.com/paper/2004.09044/) (2020)
- [Attention over learned object embeddings enables complex visual reasoning](https://mlsanity.com/paper/2012.08508/) (2020)
- [Learning Perceptual Inference by Contrasting](https://mlsanity.com/paper/1912.00086/) (2019)
- [Unsupervised Predictive Memory in a Goal-Directed Agent](https://mlsanity.com/paper/1803.10760/) (2018)
- [The Omniglot challenge: a 3-year progress report](https://mlsanity.com/paper/1902.03477/) (2019)

## Built on by (most cited first, 8 of 8)

- [Roll the dice & look before you leap: Going beyond the creative limits of next-token prediction](https://mlsanity.com/paper/2504.15266/) (2025)
- [V-Thinker: Interactive Thinking with Images](https://mlsanity.com/paper/2511.04460/) (2025)
- [Automated Evaluation of Retrieval-Augmented Language Models with Task-Specific Exam Generation](https://mlsanity.com/paper/2405.13622/) (2024)
- [Active Reasoning in an Open-World Environment](https://mlsanity.com/paper/2311.02018/) (2023)
- [Agentic Services Computing](https://mlsanity.com/paper/2509.24380/) (2025)
- [Heterogeneous Adversarial Play in Interactive Environments](https://mlsanity.com/paper/2510.18407/) (2025)
- [Mini Amusement Parks (MAPs): A Testbed for Modelling Business Decisions](https://mlsanity.com/paper/2511.15830/) (2025)
- [New Evidence, Same Choice: Testing Physical Experiment Selection in Vision Language Models](https://mlsanity.com/paper/2609.11022/) (2026)

## Abstract (arXiv)

One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the IVRE (pronounced as "ivory") environment for evaluating artificial agents' reasoning ability under uncertainty. IVRE is an interactive environment featuring rich scenarios centered around Blicket detection. Agents in IVRE are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in IVRE, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence.
