# Logic-based Reward Shaping for Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2206.08881 · HTML: https://mlsanity.com/paper/2206.08881/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 28 references that are in the map.
- First posted on arXiv 17 Jun 2022.

## Builds on (most cited first, 10 of 10)

- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [End-to-End Safe Reinforcement Learning through Barrier Functions for Safety-Critical Continuous Control Tasks](https://mlsanity.com/paper/1903.08792/) (2019)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Control Synthesis from Linear Temporal Logic Specifications using Model-Free Reinforcement Learning](https://mlsanity.com/paper/1909.07299/) (2019)
- [Safe Multi-Agent Reinforcement Learning via Shielding](https://mlsanity.com/paper/2101.11196/) (2021)
- [Cautious Reinforcement Learning with Logical Constraints](https://mlsanity.com/paper/2002.12156/) (2020)
- [Encoding formulas as deep networks: Reinforcement learning for zero-shot execution of LTL formulas](https://mlsanity.com/paper/2006.01110/) (2020)
- [Reward Machines for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2007.01962/) (2020)
- [Cooperative Decentralized Multi-agent Control under Local LTL Tasks and Connectivity Constraints](https://mlsanity.com/paper/1405.1836/) (2014)

## Built on by (most cited first, 3 of 3)

- [Guiding Multi-agent Multi-task Reinforcement Learning by a Hierarchical Framework with Logical Reward Shaping](https://mlsanity.com/paper/2411.01184/) (2024)
- [HypRL: Reinforcement Learning of Control Policies for Hyperproperties](https://mlsanity.com/paper/2504.04675/) (2025)
- [HyPOLE: Hyperproperty-Guided Multi-Agent Reinforcement Learning under Partial Observation](https://mlsanity.com/paper/2606.30966/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) relies heavily on exploration to learn from its environment and maximize observed rewards. Therefore, it is essential to design a reward function that guarantees optimal learning from the received experience. Previous work has combined automata and logic based reward shaping with environment assumptions to provide an automatic mechanism to synthesize the reward function based on the task. However, there is limited work on how to expand logic-based reward shaping to Multi-Agent Reinforcement Learning (MARL). The environment will need to consider the joint state in order to keep track of other agents if the task requires cooperation, thus suffering from the curse of dimensionality with respect to the number of agents. This project explores how logic-based reward shaping for MARL can be designed for different scenarios and tasks. We present a novel method for semi-centralized logic-based MARL reward shaping that is scalable in the number of agents and evaluate it in multiple scenarios.
