# Perceptual Quality Assessment of Virtual Reality Videos in the Wild

arXiv: https://arxiv.org/abs/2206.08751 · HTML: https://mlsanity.com/paper/2206.08751/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 83 references that are in the map.
- First posted on arXiv 13 Jun 2022.

## Builds on (most cited first, 17 of 17)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Spherical CNNs](https://mlsanity.com/paper/1801.10130/) (2018)
- [KonIQ-10k: An ecologically valid database for deep learning of blind image quality assessment](https://mlsanity.com/paper/1910.06180/) (2019)
- [Massive Online Crowdsourced Study of Subjective and Objective Picture Quality](https://mlsanity.com/paper/1511.02919/) (2015)
- [What do different evaluation metrics tell us about saliency models?](https://mlsanity.com/paper/1604.03605/) (2016)
- [Quality Assessment of In-the-Wild Videos](https://mlsanity.com/paper/1908.00375/) (2019)
- [Patch-VQ: 'Patching Up' the Video Quality Problem](https://mlsanity.com/paper/2011.13544/) (2020)
- [Blindly Assess Quality of In-the-Wild Videos via Quality-aware Pre-training and Motion Perception](https://mlsanity.com/paper/2108.08505/) (2021)
- [Cube Padding for Weakly-Supervised Saliency Prediction in 360deg Videos](https://mlsanity.com/paper/1806.01320/) (2018)
- [Predicting Head Movement in Panoramic Video: A Deep Reinforcement Learning Approach](https://mlsanity.com/paper/1710.10755/) (2017)
- [Blind Omnidirectional Image Quality Assessment with Viewport Oriented Graph Convolutional Networks](https://mlsanity.com/paper/2002.09140/) (2020)
- [C3DVQA: Full-Reference Video Quality Assessment with 3D Convolutional Neural Network](https://mlsanity.com/paper/1910.13646/) (2019)
- [A Comparative Evaluation of Temporal Pooling Methods for Blind Video Quality Assessment](https://mlsanity.com/paper/2002.10651/) (2020)
- [Bridge the Gap Between VQA and Human Behavior on Omnidirectional Video: A Large-Scale Dataset and a Deep Learning Model](https://mlsanity.com/paper/1807.10990/) (2018)
- [ATSal: An Attention Based Architecture for Saliency Prediction in 360 Videos](https://mlsanity.com/paper/2011.10600/) (2020)
- [Pseudocylindrical Convolutions for Learned Omnidirectional Image Compression](https://mlsanity.com/paper/2112.13227/) (2021)

## Built on by (most cited first, 2 of 2)

- [Learned Scanpaths Aid Blind Panoramic Video Quality Assessment](https://mlsanity.com/paper/2404.00252/) (2024)
- [Research on Audio-Visual Quality Assessment Dataset and Method for User-Generated Omnidirectional Video](https://mlsanity.com/paper/2506.10331/) (2025)

## Abstract (arXiv)

Investigating how people perceive virtual reality (VR) videos in the wild (i.e., those captured by everyday users) is a crucial and challenging task in VR-related applications due to complex authentic distortions localized in space and time. Existing panoramic video databases only consider synthetic distortions, assume fixed viewing conditions, and are limited in size. To overcome these shortcomings, we construct the VR Video Quality in the Wild (VRVQW) database, containing 502 user-generated videos with diverse content and distortion characteristics. Based on VRVQW, we conduct a formal psychophysical experiment to record the scanpaths and perceived quality scores from 139 participants under two different viewing conditions. We provide a thorough statistical analysis of the recorded data, observing significant impact of viewing conditions on both human scanpaths and perceived quality. Moreover, we develop an objective quality assessment model for VR videos based on pseudocylindrical representation and convolution. Results on the proposed VRVQW show that our method is superior to existing video quality assessment models. We have made the database and code available at https://github.com/limuhit/VR-Video-Quality-in-the-Wild.
