# FWD: Real-time Novel View Synthesis with Forward Warping and Depth

arXiv: https://arxiv.org/abs/2206.08355 · HTML: https://mlsanity.com/paper/2206.08355/

## Key facts

- Cited by 39 papers in the map (data through 14 Oct 2026).
- Builds on 73 of its 104 references that are in the map.
- First posted on arXiv 16 Jun 2022.

## Builds on (most cited first, 30 of 73)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Self-Attention Generative Adversarial Networks](https://mlsanity.com/paper/1805.08318/) (2018)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)

## Built on by (most cited first, 30 of 39)

- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction](https://mlsanity.com/paper/2212.00792/) (2022)
- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [Vision Transformer for NeRF-Based View Synthesis from a Single Input Image](https://mlsanity.com/paper/2207.05736/) (2022)
- [SHERF: Generalizable Human NeRF from a Single Image](https://mlsanity.com/paper/2303.12791/) (2023)
- [High-fidelity 3D GAN Inversion by Pseudo-multi-view Optimization](https://mlsanity.com/paper/2211.15662/) (2022)
- [Real-Time Radiance Fields for Single-Image Portrait View Synthesis](https://mlsanity.com/paper/2305.02310/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [AffordanceLLM: Grounding Affordance from Vision Language Models](https://mlsanity.com/paper/2401.06341/) (2024)
- [SceneRF: Self-Supervised Monocular 3D Scene Reconstruction with Radiance Fields](https://mlsanity.com/paper/2212.02501/) (2022)
- [Real-Time Neural Rasterization for Large Scenes](https://mlsanity.com/paper/2311.05607/) (2023)
- [SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes](https://mlsanity.com/paper/2304.08971/) (2023)
- [Fast View Synthesis of Casual Videos with Soup-of-Planes](https://mlsanity.com/paper/2312.02135/) (2023)
- [GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views](https://mlsanity.com/paper/2411.11363/) (2024)
- [GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction](https://mlsanity.com/paper/2407.04237/) (2024)
- [Decoupling Dynamic Monocular Videos for Dynamic View Synthesis](https://mlsanity.com/paper/2304.01716/) (2023)
- [Quark: Real-time, High-resolution, and General Neural View Synthesis](https://mlsanity.com/paper/2411.16680/) (2024)
- [MapNeRF: Incorporating Map Priors into Neural Radiance Fields for Driving View Simulation](https://mlsanity.com/paper/2307.14981/) (2023)
- [HyP-NeRF: Learning Improved NeRF Priors using a HyperNetwork](https://mlsanity.com/paper/2306.06093/) (2023)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes](https://mlsanity.com/paper/2407.15848/) (2024)
- [Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras](https://mlsanity.com/paper/2405.14866/) (2024)
- [GNeSF: Generalizable Neural Semantic Fields](https://mlsanity.com/paper/2310.15712/) (2023)
- [Mind The Edge: Refining Depth Edges in Sparsely-Supervised Monocular Depth Estimation](https://mlsanity.com/paper/2212.05315/) (2022)
- [Learning A Locally Unified 3D Point Cloud for View Synthesis](https://mlsanity.com/paper/2209.05013/) (2022)
- [LiveNVS: Neural View Synthesis on Live RGB-D Streams](https://mlsanity.com/paper/2311.16668/) (2023)
- [HashPoint: Accelerated Point Searching and Sampling for Neural Rendering](https://mlsanity.com/paper/2404.14044/) (2024)
- [Enhancing Interpretable Object Abstraction via Clustering-based Slot Initialization](https://mlsanity.com/paper/2308.11369/) (2023)
- [UniGS: Modeling Unitary 3D Gaussians for Novel View Synthesis from Sparse-view Images](https://mlsanity.com/paper/2410.13195/) (2024)

## Abstract (arXiv)

Novel view synthesis (NVS) is a challenging task requiring systems to generate photorealistic images of scenes from new viewpoints, where both quality and speed are important for applications. Previous image-based rendering (IBR) methods are fast, but have poor quality when input views are sparse. Recent Neural Radiance Fields (NeRF) and generalizable variants give impressive results but are not real-time. In our paper, we propose a generalizable NVS method with sparse inputs, called FWD, which gives high-quality synthesis in real-time. With explicit depth and differentiable rendering, it achieves competitive results to the SOTA methods with 130-1000x speedup and better perceptual quality. If available, we can seamlessly integrate sensor depth during either training or inference to improve image quality while retaining real-time speed. With the growing prevalence of depths sensors, we hope that methods making use of depth will become increasingly useful.
