# Learning to Infer Structures of Network Games

arXiv: https://arxiv.org/abs/2206.08119 · HTML: https://mlsanity.com/paper/2206.08119/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 46 references that are in the map.
- First posted on arXiv 16 Jun 2022.

## Builds on (most cited first, 20 of 20)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Variational Graph Auto-Encoders](https://mlsanity.com/paper/1611.07308/) (2016)
- [Geometric Deep Learning: Grids, Groups, Graphs, Geodesics, and Gauges](https://mlsanity.com/paper/2104.13478/) (2021)
- [Link Prediction Based on Graph Neural Networks](https://mlsanity.com/paper/1802.09691/) (2018)
- [Neural Relational Inference for Interacting Systems](https://mlsanity.com/paper/1802.04687/) (2018)
- [DAG-GNN: DAG Structure Learning with Graph Neural Networks](https://mlsanity.com/paper/1904.10098/) (2019)
- [Learning Sparse Nonparametric DAGs](https://mlsanity.com/paper/1909.13189/) (2019)
- [Learning graphs from data: A signal representation perspective](https://mlsanity.com/paper/1806.00848/) (2018)
- [Connecting the Dots: Identifying Network Structure via Graph Signal Processing](https://mlsanity.com/paper/1810.13066/) (2018)
- [Latent-Graph Learning for Disease Prediction](https://mlsanity.com/paper/2003.13620/) (2020)
- [Learning to Discover Sparse Graphical Models](https://mlsanity.com/paper/1605.06359/) (2016)
- [Learning Quadratic Games on Networks](https://mlsanity.com/paper/1811.08790/) (2018)
- [Targeting Interventions in Networks](https://mlsanity.com/paper/1710.06026/) (2017)
- [Provable Computational and Statistical Guarantees for Efficient Learning of Continuous-Action Graphical Games](https://mlsanity.com/paper/1911.04225/) (2019)
- [Learning Graphical Games from Behavioral Data: Sufficient and Necessary Conditions](https://mlsanity.com/paper/1703.01218/) (2017)
- [Provable Sample Complexity Guarantees for Learning of Continuous-Action Graphical Games with Nonparametric Utilities](https://mlsanity.com/paper/2004.01022/) (2020)

## Built on by (most cited first, 8 of 8)

- [A Unified Framework for Discovering Discrete Symmetries](https://mlsanity.com/paper/2309.02898/) (2023)
- [Inferring Dynamic Networks from Marginals with Iterative Proportional Fitting](https://mlsanity.com/paper/2402.18697/) (2024)
- [Transfer Learning for Latent Variable Network Models](https://mlsanity.com/paper/2406.03437/) (2024)
- [Neural Discovery of Permutation Subgroups](https://mlsanity.com/paper/2309.05352/) (2023)
- [Heterogeneous Graph Structure Learning through the Lens of Data-generating Processes](https://mlsanity.com/paper/2503.08760/) (2025)
- [Unrolled Graph Learning for Multi-Agent Collaboration](https://mlsanity.com/paper/2210.17101/) (2022)
- [BRAID: Learning Equilibrium Maps in Interdependent Security Games via Weight-Tied Iterative Graph Neural Networks](https://mlsanity.com/paper/2608.14856/) (2026)
- [From topology learning to graph generation: A unifying perspective](https://mlsanity.com/paper/2609.02286/) (2026)

## Abstract (arXiv)

Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network structure from observed game outcomes (equilibrium actions) is an important problem with numerous potential applications in economics and social sciences. Existing methods mostly require the knowledge of the utility function associated with the game, which is often unrealistic to obtain in real-world scenarios. We adopt a transformer-like architecture which correctly accounts for the symmetries of the problem and learns a mapping from the equilibrium actions to the network structure of the game without explicit knowledge of the utility function. We test our method on three different types of network games using both synthetic and real-world data, and demonstrate its effectiveness in network structure inference and superior performance over existing methods.
