# How to talk so AI will learn: Instructions, descriptions, and autonomy

arXiv: https://arxiv.org/abs/2206.07870 · HTML: https://mlsanity.com/paper/2206.07870/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 97 references that are in the map.
- First posted on arXiv 16 Jun 2022.

## Builds on (most cited first, 30 of 46)

- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Artificial Intelligence, Values and Alignment](https://mlsanity.com/paper/2001.09768/) (2020)
- [A Tutorial on Thompson Sampling](https://mlsanity.com/paper/1707.02038/) (2017)
- [Cooperative Inverse Reinforcement Learning](https://mlsanity.com/paper/1606.03137/) (2016)
- [Learning to Optimize Via Posterior Sampling](https://mlsanity.com/paper/1301.2609/) (2013)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Deep Bayesian Bandits Showdown: An Empirical Comparison of Bayesian Deep Networks for Thompson Sampling](https://mlsanity.com/paper/1802.09127/) (2018)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [A Survey of Reinforcement Learning Informed by Natural Language](https://mlsanity.com/paper/1906.03926/) (2019)
- [Language as an Abstraction for Hierarchical Deep Reinforcement Learning](https://mlsanity.com/paper/1906.07343/) (2019)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [Using Natural Language for Reward Shaping in Reinforcement Learning](https://mlsanity.com/paper/1903.02020/) (2019)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [Skill Induction and Planning with Latent Language](https://mlsanity.com/paper/2110.01517/) (2021)
- [Learning to Understand Goal Specifications by Modelling Reward](https://mlsanity.com/paper/1806.01946/) (2018)
- [Learning with Latent Language](https://mlsanity.com/paper/1711.00482/) (2017)
- [On the Expressivity of Markov Reward](https://mlsanity.com/paper/2111.00876/) (2021)
- [Correcting Robot Plans with Natural Language Feedback](https://mlsanity.com/paper/2204.05186/) (2022)
- [Reasoning About Pragmatics with Neural Listeners and Speakers](https://mlsanity.com/paper/1604.00562/) (2016)
- [Language as a Cognitive Tool to Imagine Goals in Curiosity-Driven Exploration](https://mlsanity.com/paper/2002.09253/) (2020)
- [From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Following](https://mlsanity.com/paper/1902.07742/) (2019)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [Colors in Context: A Pragmatic Neural Model for Grounded Language Understanding](https://mlsanity.com/paper/1703.10186/) (2017)
- [Unified Pragmatic Models for Generating and Following Instructions](https://mlsanity.com/paper/1711.04987/) (2017)
- [Semantic Exploration from Language Abstractions and Pretrained Representations](https://mlsanity.com/paper/2204.05080/) (2022)
- [Inferring Rewards from Language in Context](https://mlsanity.com/paper/2204.02515/) (2022)
- [On the Feasibility of Learning, Rather than Assuming, Human Biases for Reward Inference](https://mlsanity.com/paper/1906.09624/) (2019)
- [Improving Intrinsic Exploration with Language Abstractions](https://mlsanity.com/paper/2202.08938/) (2022)
- [Grounding Language to Entities and Dynamics for Generalization in Reinforcement Learning](https://mlsanity.com/paper/2101.07393/) (2021)

## Built on by (most cited first, 22 of 22)

- [Cognitive Architectures for Language Agents](https://mlsanity.com/paper/2309.02427/) (2023)
- [From Word Models to World Models: Translating from Natural Language to the Probabilistic Language of Thought](https://mlsanity.com/paper/2306.12672/) (2023)
- [Can Language Models Solve Olympiad Programming?](https://mlsanity.com/paper/2404.10952/) (2024)
- [Maybe Only 0.5% Data is Needed: A Preliminary Exploration of Low Training Data Instruction Tuning](https://mlsanity.com/paper/2305.09246/) (2023)
- [RLHF-Blender: A Configurable Interactive Interface for Learning from Diverse Human Feedback](https://mlsanity.com/paper/2308.04332/) (2023)
- [Problem Solving Through Human-AI Preference-Based Cooperation](https://mlsanity.com/paper/2408.07461/) (2024)
- [M3HF: Multi-agent Reinforcement Learning from Multi-phase Human Feedback of Mixed Quality](https://mlsanity.com/paper/2503.02077/) (2025)
- [Language Models are Bounded Pragmatic Speakers: Understanding RLHF from a Bayesian Cognitive Modeling Perspective](https://mlsanity.com/paper/2305.17760/) (2023)
- [Reward Learning from Multiple Feedback Types](https://mlsanity.com/paper/2502.21038/) (2025)
- [AI Assistance Reduces Persistence and Hurts Independent Performance](https://mlsanity.com/paper/2604.04721/) (2026)
- [Pragmatic Feature Preferences: Learning Reward-Relevant Preferences from Human Input](https://mlsanity.com/paper/2405.14769/) (2024)
- [Adaptive Language-Guided Abstraction from Contrastive Explanations](https://mlsanity.com/paper/2409.08212/) (2024)
- [Define, Evaluate, and Improve Task-Oriented Cognitive Capabilities for Instruction Generation Models](https://mlsanity.com/paper/2301.05149/) (2022)
- [What Makes a Good Natural Language Prompt?](https://mlsanity.com/paper/2506.06950/) (2025)
- [Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework](https://mlsanity.com/paper/2411.11761/) (2024)
- [Representational Alignment Supports Effective Machine Teaching](https://mlsanity.com/paper/2406.04302/) (2024)
- [The Role of Higher-Order Cognitive Models in Active Learning](https://mlsanity.com/paper/2401.04397/) (2024)
- [Learning the Value Systems of Societies from Preferences](https://mlsanity.com/paper/2507.20728/) (2025)
- [Can Multi-turn Self-refined Single Agent LMs with Retrieval Solve Hard Coding Problems?](https://mlsanity.com/paper/2509.00629/) (2025)
- [Learning a Hierarchical Planner from Humans in Multiple Generations](https://mlsanity.com/paper/2310.11614/) (2023)
- [Learning the Value Systems of Agents with Preference-based and Inverse Reinforcement Learning](https://mlsanity.com/paper/2602.04518/) (2026)
- [Learning the Value Systems of Societies with Preference-based Multi-objective Reinforcement Learning](https://mlsanity.com/paper/2602.08835/) (2026)

## Abstract (arXiv)

From the earliest years of our lives, humans use language to express our beliefs and desires. Being able to talk to artificial agents about our preferences would thus fulfill a central goal of value alignment. Yet today, we lack computational models explaining such language use. To address this challenge, we formalize learning from language in a contextual bandit setting and ask how a human might communicate preferences over behaviors. We study two distinct types of language: textitinstructions, which provide information about the desired policy, and textitdescriptions, which provide information about the reward function. We show that the agent's degree of autonomy determines which form of language is optimal: instructions are better in low-autonomy settings, but descriptions are better when the agent will need to act independently. We then define a pragmatic listener agent that robustly infers the speaker's reward function by reasoning about textithow the speaker expresses themselves. We validate our models with a behavioral experiment, demonstrating that (1) our speaker model predicts human behavior, and (2) our pragmatic listener successfully recovers humans' reward functions. Finally, we show that this form of social learning can integrate with and reduce regret in traditional reinforcement learning. We hope these insights facilitate a shift from developing agents that textitobey language to agents that textitlearn from it.
