# Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesis

arXiv: https://arxiv.org/abs/2206.07698 · HTML: https://mlsanity.com/paper/2206.07698/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 69 references that are in the map.
- First posted on arXiv 15 Jun 2022.

## Builds on (most cited first, 30 of 53)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)

## Built on by (most cited first, 30 of 43)

- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion](https://mlsanity.com/paper/2305.06356/) (2023)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis](https://mlsanity.com/paper/2404.06270/) (2024)
- [GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis](https://mlsanity.com/paper/2312.11458/) (2023)
- [Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decomposition](https://mlsanity.com/paper/2211.12368/) (2022)
- [Forward Flow for Novel View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2309.17390/) (2023)
- [Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fields](https://mlsanity.com/paper/2302.09311/) (2023)
- [PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF](https://mlsanity.com/paper/2311.13099/) (2023)
- [EPIC Fields: Marrying 3D Geometry and Video Understanding](https://mlsanity.com/paper/2306.08731/) (2023)
- [Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction](https://mlsanity.com/paper/2406.03697/) (2024)
- [Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Features](https://mlsanity.com/paper/2303.03003/) (2023)
- [State of the Art in Dense Monocular Non-Rigid 3D Reconstruction](https://mlsanity.com/paper/2210.15664/) (2022)
- [VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams](https://mlsanity.com/paper/2312.01407/) (2023)
- [TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video](https://mlsanity.com/paper/2312.06713/) (2023)
- [ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs](https://mlsanity.com/paper/2304.14401/) (2023)
- [DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft](https://mlsanity.com/paper/2404.15538/) (2024)
- [MapNeRF: Incorporating Map Priors into Neural Radiance Fields for Driving View Simulation](https://mlsanity.com/paper/2307.14981/) (2023)
- [MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Field](https://mlsanity.com/paper/2303.05703/) (2023)
- [SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes](https://mlsanity.com/paper/2308.08258/) (2023)
- [KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter](https://mlsanity.com/paper/2407.13185/) (2024)
- [Modeling Ambient Scene Dynamics for Free-view Synthesis](https://mlsanity.com/paper/2406.09395/) (2024)
- [Replay: Multi-modal Multi-view Acted Videos for Casual Holography](https://mlsanity.com/paper/2307.12067/) (2023)
- [FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees](https://mlsanity.com/paper/2310.20710/) (2023)
- [Dynamic Appearance Particle Neural Radiance Field](https://mlsanity.com/paper/2310.07916/) (2023)
- [Dynamic NeRF: A Review](https://mlsanity.com/paper/2405.08609/) (2024)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping](https://mlsanity.com/paper/2506.07917/) (2025)
- [Fast Non-Rigid Radiance Fields from Monocularized Data](https://mlsanity.com/paper/2212.01368/) (2022)

## Abstract (arXiv)

Recently, Neural Radiance Fields (NeRF) is revolutionizing the task of novel view synthesis (NVS) for its superior performance. In this paper, we propose to synthesize dynamic scenes. Extending the methods for static scenes to dynamic scenes is not straightforward as both the scene geometry and appearance change over time, especially under monocular setup. Also, the existing dynamic NeRF methods generally require a lengthy per-scene training procedure, where multi-layer perceptrons (MLP) are fitted to model both motions and radiance. In this paper, built on top of the recent advances in voxel-grid optimization, we propose a fast deformable radiance field method to handle dynamic scenes. Our method consists of two modules. The first module adopts a deformation grid to store 3D dynamic features, and a light-weight MLP for decoding the deformation that maps a 3D point in the observation space to the canonical space using the interpolated features. The second module contains a density and a color grid to model the geometry and density of the scene. The occlusion is explicitly modeled to further improve the rendering quality. Experimental results show that our method achieves comparable performance to D-NeRF using only 20 minutes for training, which is more than 70x faster than D-NeRF, clearly demonstrating the efficiency of our proposed method.
