# Recurrent Transformer Variational Autoencoders for Multi-Action Motion Synthesis

arXiv: https://arxiv.org/abs/2206.06741 · HTML: https://mlsanity.com/paper/2206.06741/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 43 references that are in the map.
- First posted on arXiv 14 Jun 2022.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Transformers are RNNs: Fast Autoregressive Transformers with Linear Attention](https://mlsanity.com/paper/2006.16236/) (2020)
- [Transformer-XL: Attentive Language Models Beyond a Fixed-Length Context](https://mlsanity.com/paper/1901.02860/) (2019)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Rethinking Attention with Performers](https://mlsanity.com/paper/2009.14794/) (2020)
- [Generating Long Sequences with Sparse Transformers](https://mlsanity.com/paper/1904.10509/) (2019)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Spatio-Temporal Graph Convolutional Networks: A Deep Learning Framework for Traffic Forecasting](https://mlsanity.com/paper/1709.04875/) (2017)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Efficient Content-Based Sparse Attention with Routing Transformers](https://mlsanity.com/paper/2003.05997/) (2020)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [On human motion prediction using recurrent neural networks](https://mlsanity.com/paper/1705.02445/) (2017)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [Stochastic Scene-Aware Motion Prediction](https://mlsanity.com/paper/2108.08284/) (2021)
- [Long-term Human Motion Prediction with Scene Context](https://mlsanity.com/paper/2007.03672/) (2020)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [StoryGAN: A Sequential Conditional GAN for Story Visualization](https://mlsanity.com/paper/1812.02784/) (2018)
- [Synthesizing Long-Term 3D Human Motion and Interaction in 3D Scenes](https://mlsanity.com/paper/2012.05522/) (2020)
- [Charades-Ego: A Large-Scale Dataset of Paired Third and First Person Videos](https://mlsanity.com/paper/1804.09626/) (2018)
- [Deep representation learning for human motion prediction and classification](https://mlsanity.com/paper/1702.07486/) (2017)
- [Context-aware Human Motion Prediction](https://mlsanity.com/paper/1904.03419/) (2019)
- [Pose Guided Human Video Generation](https://mlsanity.com/paper/1807.11152/) (2018)
- [Deep Video Generation, Prediction and Completion of Human Action Sequences](https://mlsanity.com/paper/1711.08682/) (2017)
- [DynamoNet: Dynamic Action and Motion Network](https://mlsanity.com/paper/1904.11407/) (2019)
- [StyleT2I: Toward Compositional and High-Fidelity Text-to-Image Synthesis](https://mlsanity.com/paper/2203.15799/) (2022)
- [SFV: Reinforcement Learning of Physical Skills from Videos](https://mlsanity.com/paper/1810.03599/) (2018)

## Abstract (arXiv)

We consider the problem of synthesizing multi-action human motion sequences of arbitrary lengths. Existing approaches have mastered motion sequence generation in single action scenarios, but fail to generalize to multi-action and arbitrary-length sequences. We fill this gap by proposing a novel efficient approach that leverages expressiveness of Recurrent Transformers and generative richness of conditional Variational Autoencoders. The proposed iterative approach is able to generate smooth and realistic human motion sequences with an arbitrary number of actions and frames while doing so in linear space and time. We train and evaluate the proposed approach on PROX and Charades datasets, where we augment PROX with ground-truth action labels and Charades with human mesh annotations. Experimental evaluation shows significant improvements in FID score and semantic consistency metrics compared to the state-of-the-art.
