# Provably Efficient Offline Reinforcement Learning with Trajectory-Wise Reward

arXiv: https://arxiv.org/abs/2206.06426 · HTML: https://mlsanity.com/paper/2206.06426/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 62 of its 90 references that are in the map.
- First posted on arXiv 13 Jun 2022.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 30 of 62)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Neural Tangent Kernel: Convergence and Generalization in Neural Networks](https://mlsanity.com/paper/1806.07572/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [A Convergence Theory for Deep Learning via Over-Parameterization](https://mlsanity.com/paper/1811.03962/) (2018)
- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [An Introduction to Matrix Concentration Inequalities](https://mlsanity.com/paper/1501.01571/) (2015)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Information-Theoretic Considerations in Batch Reinforcement Learning](https://mlsanity.com/paper/1905.00360/) (2019)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [Molecular De Novo Design through Deep Reinforcement Learning](https://mlsanity.com/paper/1704.07555/) (2017)
- [Finite-Time Analysis of Kernelised Contextual Bandits](https://mlsanity.com/paper/1309.6869/) (2013)
- [RUDDER: Return Decomposition for Delayed Rewards](https://mlsanity.com/paper/1806.07857/) (2018)
- [Neural Policy Gradient Methods: Global Optimality and Rates of Convergence](https://mlsanity.com/paper/1909.01150/) (2019)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [What are the Statistical Limits of Offline RL with Linear Function Approximation?](https://mlsanity.com/paper/2010.11895/) (2020)
- [CRPO: A New Approach for Safe Reinforcement Learning with Convergence Guarantee](https://mlsanity.com/paper/2011.05869/) (2020)
- [Minimax-Optimal Off-Policy Evaluation with Linear Function Approximation](https://mlsanity.com/paper/2002.09516/) (2020)
- [Benchmarking Batch Deep Reinforcement Learning Algorithms](https://mlsanity.com/paper/1910.01708/) (2019)
- [Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learning](https://mlsanity.com/paper/2108.08812/) (2021)

## Built on by (most cited first, 13 of 13)

- [Principled Reinforcement Learning with Human Feedback from Pairwise or K-wise Comparisons](https://mlsanity.com/paper/2301.11270/) (2023)
- [Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning](https://mlsanity.com/paper/2304.07278/) (2023)
- [Provable Benefits of Policy Learning from Human Preferences in Contextual Bandit Problems](https://mlsanity.com/paper/2307.12975/) (2023)
- [Offline Reinforcement Learning with Differentiable Function Approximation is Provably Efficient](https://mlsanity.com/paper/2210.00750/) (2022)
- [Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback](https://mlsanity.com/paper/2405.07637/) (2024)
- [Comparing Few to Rank Many: Active Human Preference Learning using Randomized Frank-Wolfe](https://mlsanity.com/paper/2412.19396/) (2024)
- [Best Policy Learning from Trajectory Preference Feedback](https://mlsanity.com/paper/2501.18873/) (2025)
- [Unified Off-Policy Learning to Rank: a Reinforcement Learning Perspective](https://mlsanity.com/paper/2306.07528/) (2023)
- [VIPeR: Provably Efficient Algorithm for Offline RL with Neural Function Approximation](https://mlsanity.com/paper/2302.12780/) (2023)
- [Scalable LinUCB: Low-Rank Design Matrix Updates for Recommenders with Large Action Spaces](https://mlsanity.com/paper/2510.19349/) (2025)
- [Preference-Guided Reinforcement Learning for Efficient Exploration](https://mlsanity.com/paper/2407.06503/) (2024)
- [Inverse Contextual Bandits without Rewards: Learning from a Non-Stationary Learner via Suffix Imitation](https://mlsanity.com/paper/2603.03778/) (2026)
- [Peng's Q(λ) for Conservative Value Estimation in Offline Reinforcement Learning](https://mlsanity.com/paper/2605.14779/) (2026)

## Abstract (arXiv)

The remarkable success of reinforcement learning (RL) heavily relies on observing the reward of every visited state-action pair. In many real world applications, however, an agent can observe only a score that represents the quality of the whole trajectory, which is referred to as the em trajectory-wise reward. In such a situation, it is difficult for standard RL methods to well utilize trajectory-wise reward, and large bias and variance errors can be incurred in policy evaluation. In this work, we propose a novel offline RL algorithm, called Pessimistic vAlue iteRaTion with rEward Decomposition (PARTED), which decomposes the trajectory return into per-step proxy rewards via least-squares-based reward redistribution, and then performs pessimistic value iteration based on the learned proxy reward. To ensure the value functions constructed by PARTED are always pessimistic with respect to the optimal ones, we design a new penalty term to offset the uncertainty of the proxy reward. For general episodic MDPs with large state space, we show that PARTED with overparameterized neural network function approximation achieves an tildeO(DeffH2/√N) suboptimality, where H is the length of episode, N is the total number of samples, and Deff is the effective dimension of the neural tangent kernel matrix. To further illustrate the result, we show that PARTED achieves an tildeO(dH3/√N) suboptimality with linear MDPs, where d is the feature dimension, which matches with that with neural network function approximation, when Deff=dH. To the best of our knowledge, PARTED is the first offline RL algorithm that is provably efficient in general MDP with trajectory-wise reward.
