# SNeS: Learning Probably Symmetric Neural Surfaces from Incomplete Data

arXiv: https://arxiv.org/abs/2206.06340 · HTML: https://mlsanity.com/paper/2206.06340/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 49 references that are in the map.
- First posted on arXiv 13 Jun 2022.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [PointRend: Image Segmentation as Rendering](https://mlsanity.com/paper/1912.08193/) (2019)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wild](https://mlsanity.com/paper/1911.11130/) (2019)
- [DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer](https://mlsanity.com/paper/2111.00140/) (2021)
- [De-rendering the World's Revolutionary Artefacts](https://mlsanity.com/paper/2104.03954/) (2021)
- [NeRD: Neural 3D Reflection Symmetry Detector](https://mlsanity.com/paper/2105.03211/) (2021)
- [AutoSweep: Recovering 3D Editable Objectsfrom a Single Photograph](https://mlsanity.com/paper/2005.13312/) (2020)

## Built on by (most cited first, 9 of 9)

- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field](https://mlsanity.com/paper/2303.13277/) (2023)
- [Reconstructing Objects in-the-wild for Realistic Sensor Simulation](https://mlsanity.com/paper/2311.05602/) (2023)
- [SimNP: Learning Self-Similarity Priors Between Neural Points](https://mlsanity.com/paper/2309.03809/) (2023)
- [NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering](https://mlsanity.com/paper/2306.07632/) (2023)
- [A Review of Deep Learning-Powered Mesh Reconstruction Methods](https://mlsanity.com/paper/2303.02879/) (2023)
- [SUP-NeRF: A Streamlined Unification of Pose Estimation and NeRF for Monocular 3D Object Reconstruction](https://mlsanity.com/paper/2403.15705/) (2024)
- [HINT: Learning Complete Human Neural Representations from Limited Viewpoints](https://mlsanity.com/paper/2405.19712/) (2024)

## Abstract (arXiv)

We present a method for the accurate 3D reconstruction of partly-symmetric objects. We build on the strengths of recent advances in neural reconstruction and rendering such as Neural Radiance Fields (NeRF). A major shortcoming of such approaches is that they fail to reconstruct any part of the object which is not clearly visible in the training image, which is often the case for in-the-wild images and videos. When evidence is lacking, structural priors such as symmetry can be used to complete the missing information. However, exploiting such priors in neural rendering is highly non-trivial: while geometry and non-reflective materials may be symmetric, shadows and reflections from the ambient scene are not symmetric in general. To address this, we apply a soft symmetry constraint to the 3D geometry and material properties, having factored appearance into lighting, albedo colour and reflectivity. We evaluate our method on the recently introduced CO3D dataset, focusing on the car category due to the challenge of reconstructing highly-reflective materials. We show that it can reconstruct unobserved regions with high fidelity and render high-quality novel view images.
