# Analysis of Randomization Effects on Sim2Real Transfer in Reinforcement Learning for Robotic Manipulation Tasks

arXiv: https://arxiv.org/abs/2206.06282 · HTML: https://mlsanity.com/paper/2206.06282/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 38 references that are in the map.
- First posted on arXiv 13 Jun 2022.

## Builds on (most cited first, 18 of 18)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Emergent Tool Use From Multi-Agent Autocurricula](https://mlsanity.com/paper/1909.07528/) (2019)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [Sim-to-Real Robot Learning from Pixels with Progressive Nets](https://mlsanity.com/paper/1610.04286/) (2016)
- [Robot Learning from Randomized Simulations: A Review](https://mlsanity.com/paper/2111.00956/) (2021)
- [Sim2Real Transfer for Reinforcement Learning without Dynamics Randomization](https://mlsanity.com/paper/2002.11635/) (2020)
- [Towards MRI-Based Autonomous Robotic US Acquisitions: A First Feasibility Study](https://mlsanity.com/paper/1607.08371/) (2016)
- [3D Simulation for Robot Arm Control with Deep Q-Learning](https://mlsanity.com/paper/1609.03759/) (2016)

## Built on by (most cited first, 14 of 14)

- [Domain Randomization via Entropy Maximization](https://mlsanity.com/paper/2311.01885/) (2023)
- [Reproducibility of Machine Learning: Terminology, Recommendations and Open Issues](https://mlsanity.com/paper/2302.12691/) (2023)
- [Continual Domain Randomization](https://mlsanity.com/paper/2403.12193/) (2024)
- [One Net to Rule Them All: Domain Randomization in Quadcopter Racing Across Different Platforms](https://mlsanity.com/paper/2504.21586/) (2025)
- [DiAReL: Reinforcement Learning with Disturbance Awareness for Robust Sim2Real Policy Transfer in Robot Control](https://mlsanity.com/paper/2306.09010/) (2023)
- [Flow-based Domain Randomization for Learning and Sequencing Robotic Skills](https://mlsanity.com/paper/2502.01800/) (2025)
- [Automatic Curriculum Learning for Driving Scenarios: Towards Robust and Efficient Reinforcement Learning](https://mlsanity.com/paper/2505.08264/) (2025)
- [Optimizing BioTac Simulation for Realistic Tactile Perception](https://mlsanity.com/paper/2404.10425/) (2024)
- [Safe Continual Domain Adaptation after Sim2Real Transfer of Reinforcement Learning Policies in Robotics](https://mlsanity.com/paper/2503.10949/) (2025)
- [State Representations as Incentives for Reinforcement Learning Agents: A Sim2Real Analysis on Robotic Grasping](https://mlsanity.com/paper/2309.11984/) (2023)
- [Shaken, Not Stirred: A Novel Dataset for Visual Understanding of Glasses in Human-Robot Bartending Tasks](https://mlsanity.com/paper/2503.04308/) (2025)
- [Tac2Real: Reliable and GPU Visuotactile Simulation for Online Reinforcement Learning and Zero-Shot Real-World Deployment](https://mlsanity.com/paper/2603.28475/) (2026)
- [Bird's Eye View Based Pretrained World model for Visual Navigation](https://mlsanity.com/paper/2310.18847/) (2023)
- [Multimodal Fusion for Sim2real Transfer in Visual Reinforcement Learning](https://mlsanity.com/paper/2507.09180/) (2025)

## Abstract (arXiv)

Randomization is currently a widely used approach in Sim2Real transfer for data-driven learning algorithms in robotics. Still, most Sim2Real studies report results for a specific randomization technique and often on a highly customized robotic system, making it difficult to evaluate different randomization approaches systematically. To address this problem, we define an easy-to-reproduce experimental setup for a robotic reach-and-balance manipulator task, which can serve as a benchmark for comparison. We compare four randomization strategies with three randomized parameters both in simulation and on a real robot. Our results show that more randomization helps in Sim2Real transfer, yet it can also harm the ability of the algorithm to find a good policy in simulation. Fully randomized simulations and fine-tuning show differentiated results and translate better to the real robot than the other approaches tested.
