# Realistic Gramophone Noise Synthesis using a Diffusion Model

arXiv: https://arxiv.org/abs/2206.06259 · HTML: https://mlsanity.com/paper/2206.06259/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Audio, speech and music, one of 14 directions in Diffusion models.
- Builds on 15 of its 23 references that are in the map.
- First posted on arXiv 13 Jun 2022.

## Placed in

- Diffusion models / [Audio, speech and music](https://mlsanity.com/diffusion/audio-speech-and-music/)

## Builds on (most cited first, 15 of 15)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [DiffWave: A Versatile Diffusion Model for Audio Synthesis](https://mlsanity.com/paper/2009.09761/) (2020)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [WaveGrad: Estimating Gradients for Waveform Generation](https://mlsanity.com/paper/2009.00713/) (2020)
- [Symbolic Music Generation with Diffusion Models](https://mlsanity.com/paper/2103.16091/) (2021)
- [CRASH: Raw Audio Score-based Generative Modeling for Controllable High-resolution Drum Sound Synthesis](https://mlsanity.com/paper/2106.07431/) (2021)
- [A Two-Stage U-Net for High-Fidelity Denoising of Historical Recordings](https://mlsanity.com/paper/2202.08702/) (2022)
- [Sound texture synthesis using convolutional neural networks](https://mlsanity.com/paper/1905.03637/) (2019)

## Built on by (most cited first, 3 of 3)

- [Solving Audio Inverse Problems with a Diffusion Model](https://mlsanity.com/paper/2210.15228/) (2022)
- [Neural modeling of magnetic tape recorders](https://mlsanity.com/paper/2305.16862/) (2023)
- [Signal-Informed Temporal Routing for Vinyl Defect Regime Detection](https://mlsanity.com/paper/2609.23164/) (2026)

## Abstract (arXiv)

This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate samples of length equal to one disk revolution, but a method to generate plausible periodic variations between revolutions is also proposed. A guided approach is also applied as a conditioning method, where an audio signal generated with manually-tuned signal processing is refined via reverse diffusion to improve realism. The method has been evaluated in a subjective listening test, in which the participants were often unable to recognize the synthesized signals from the real ones. The synthetic noises produced with the best proposed unconditional method are statistically indistinguishable from real noise recordings. This work shows the potential of diffusion models for highly realistic audio synthesis tasks.
