# Biologically Inspired Neural Path Finding

arXiv: https://arxiv.org/abs/2206.05971 · HTML: https://mlsanity.com/paper/2206.05971/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 30 references that are in the map.
- First posted on arXiv 13 Jun 2022.

## Builds on (most cited first, 5 of 5)

- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [Graph Convolutional Neural Networks for Web-Scale Recommender Systems](https://mlsanity.com/paper/1806.01973/) (2018)
- [Building machines that adapt and compute like brains](https://mlsanity.com/paper/1711.04203/) (2017)
- [Vector-based Pedestrian Navigation in Cities](https://mlsanity.com/paper/2103.07104/) (2021)

## Abstract (arXiv)

The human brain can be considered to be a graphical structure comprising of tens of billions of biological neurons connected by synapses. It has the remarkable ability to automatically re-route information flow through alternate paths in case some neurons are damaged. Moreover, the brain is capable of retaining information and applying it to similar but completely unseen scenarios. In this paper, we take inspiration from these attributes of the brain, to develop a computational framework to find the optimal low cost path between a source node and a destination node in a generalized graph. We show that our framework is capable of handling unseen graphs at test time. Moreover, it can find alternate optimal paths, when nodes are arbitrarily added or removed during inference, while maintaining a fixed prediction time. Code is available here: https://github.com/hangligit/pathfinding
