# GoToNet: Fast Monocular Scene Exposure and Exploration

arXiv: https://arxiv.org/abs/2206.05967 · HTML: https://mlsanity.com/paper/2206.05967/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 37 of its 63 references that are in the map.
- First posted on arXiv 13 Jun 2022.

## Builds on (most cited first, 30 of 37)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Inception-v4, Inception-ResNet and the Impact of Residual Connections on Learning](https://mlsanity.com/paper/1602.07261/) (2016)
- [AdaBins: Depth Estimation using Adaptive Bins](https://mlsanity.com/paper/2011.14141/) (2020)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [Deeper Depth Prediction with Fully Convolutional Residual Networks](https://mlsanity.com/paper/1606.00373/) (2016)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [A Brief Review of Domain Adaptation](https://mlsanity.com/paper/2010.03978/) (2020)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [A review of domain adaptation without target labels](https://mlsanity.com/paper/1901.05335/) (2019)
- [High Quality Monocular Depth Estimation via Transfer Learning](https://mlsanity.com/paper/1812.11941/) (2018)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Dense Extreme Inception Network: Towards a Robust CNN Model for Edge Detection](https://mlsanity.com/paper/1909.01955/) (2019)
- [Weakly-Supervised Salient Object Detection via Scribble Annotations](https://mlsanity.com/paper/2003.07685/) (2020)
- [Bi-Directional Cascade Network for Perceptual Edge Detection](https://mlsanity.com/paper/1902.10903/) (2019)
- [OverlapNet: Loop Closing for LiDAR-based SLAM](https://mlsanity.com/paper/2105.11344/) (2021)
- [Pseudo RGB-D for Self-Improving Monocular SLAM and Depth Prediction](https://mlsanity.com/paper/2004.10681/) (2020)
- [SegNet: A Deep Convolutional Encoder-Decoder Architecture for Robust Semantic Pixel-Wise Labelling](https://mlsanity.com/paper/1505.07293/) (2015)
- [Deep attention-based classification network for robust depth prediction](https://mlsanity.com/paper/1807.03959/) (2018)
- [Perspectives on Sim2Real Transfer for Robotics: A Summary of the R:SS 2020 Workshop](https://mlsanity.com/paper/2012.03806/) (2020)
- [Peeking Behind Objects: Layered Depth Prediction from a Single Image](https://mlsanity.com/paper/1807.08776/) (2018)
- [Learning-based 3D Occupancy Prediction for Autonomous Navigation in Occluded Environments](https://mlsanity.com/paper/2011.03981/) (2020)
- [Binary TTC: A Temporal Geofence for Autonomous Navigation](https://mlsanity.com/paper/2101.04777/) (2021)
- [Autonomous Navigation in Complex Environments with Deep Multimodal Fusion Network](https://mlsanity.com/paper/2007.15945/) (2020)
- [Learn-to-Score: Efficient 3D Scene Exploration by Predicting View Utility](https://mlsanity.com/paper/1806.10354/) (2018)
- [EGO-Swarm: A Fully Autonomous and Decentralized Quadrotor Swarm System in Cluttered Environments](https://mlsanity.com/paper/2011.04183/) (2020)
- [EdgeNet: Semantic Scene Completion from a Single RGB-D Image](https://mlsanity.com/paper/1908.02893/) (2019)

## Abstract (arXiv)

Autonomous scene exposure and exploration, especially in localization or communication-denied areas, useful for finding targets in unknown scenes, remains a challenging problem in computer navigation. In this work, we present a novel method for real-time environment exploration, whose only requirements are a visually similar dataset for pre-training, enough lighting in the scene, and an on-board forward-looking RGB camera for environmental sensing. As opposed to existing methods, our method requires only one look (image) to make a good tactical decision, and therefore works at a non-growing, constant time. Two direction predictions, characterized by pixels dubbed the Goto and Lookat pixels, comprise the core of our method. These pixels encode the recommended flight instructions in the following way: the Goto pixel defines the direction in which the agent should move by one distance unit, and the Lookat pixel defines the direction in which the camera should be pointing at in the next step. These flying-instruction pixels are optimized to expose the largest amount of currently unexplored areas. Our method presents a novel deep learning-based navigation approach that is able to solve this problem and demonstrate its ability in an even more complicated setup, i.e., when computational power is limited. In addition, we propose a way to generate a navigation-oriented dataset, enabling efficient training of our method using RGB and depth images. Tests conducted in a simulator evaluating both the sparse pixels' coordinations inferring process, and 2D and 3D test flights aimed to unveil areas and decrease distances to targets achieve promising results. Comparison against a state-of-the-art algorithm shows our method is able to overperform it, that while measuring the new voxels per camera pose, minimum distance to target, percentage of surface voxels seen, and compute time metrics.
