# Consistent Attack: Universal Adversarial Perturbation on Embodied Vision Navigation

arXiv: https://arxiv.org/abs/2206.05751 · HTML: https://mlsanity.com/paper/2206.05751/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 36 references that are in the map.
- First posted on arXiv 12 Jun 2022.

## Builds on (most cited first, 27 of 27)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Intriguing properties of neural networks](https://mlsanity.com/paper/1312.6199/) (2013)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Universal adversarial perturbations](https://mlsanity.com/paper/1610.08401/) (2016)
- [Evasion Attacks against Machine Learning at Test Time](https://mlsanity.com/paper/1708.06131/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [Adversarial Attacks on Neural Network Policies](https://mlsanity.com/paper/1702.02284/) (2017)
- [Robust Deep Reinforcement Learning against Adversarial Perturbations on State Observations](https://mlsanity.com/paper/2003.08938/) (2020)
- [Embodied Intelligence via Learning and Evolution](https://mlsanity.com/paper/2102.02202/) (2021)
- [Grounded Language Learning in a Simulated 3D World](https://mlsanity.com/paper/1706.06551/) (2017)
- [Adversarial Texture for Fooling Person Detectors in the Physical World](https://mlsanity.com/paper/2203.03373/) (2022)
- [Protecting Facial Privacy: Generating Adversarial Identity Masks via Style-robust Makeup Transfer](https://mlsanity.com/paper/2203.03121/) (2022)
- [DeepMind Lab](https://mlsanity.com/paper/1612.03801/) (2016)
- [Adversarial Deepfakes: Evaluating Vulnerability of Deepfake Detectors to Adversarial Examples](https://mlsanity.com/paper/2002.12749/) (2020)
- [Towards Face Encryption by Generating Adversarial Identity Masks](https://mlsanity.com/paper/2003.06814/) (2020)
- [Understanding Adversarial Examples from the Mutual Influence of Images and Perturbations](https://mlsanity.com/paper/2007.06189/) (2020)
- [A Survey On Universal Adversarial Attack](https://mlsanity.com/paper/2103.01498/) (2021)
- [Art of singular vectors and universal adversarial perturbations](https://mlsanity.com/paper/1709.03582/) (2017)
- [Adversarial Perturbations Fool Deepfake Detectors](https://mlsanity.com/paper/2003.10596/) (2020)
- [Towards Safe Reinforcement Learning via Constraining Conditional Value-at-Risk](https://mlsanity.com/paper/2206.04436/) (2022)
- [Understanding Adversarial Attacks on Observations in Deep Reinforcement Learning](https://mlsanity.com/paper/2106.15860/) (2021)
- [Hierarchical and Partially Observable Goal-driven Policy Learning with Goals Relational Graph](https://mlsanity.com/paper/2103.01350/) (2021)

## Built on by (most cited first, 6 of 6)

- [Safety of Embodied Navigation: A Survey](https://mlsanity.com/paper/2508.05855/) (2025)
- [Towards Physically Realizable Adversarial Attacks in Embodied Vision Navigation](https://mlsanity.com/paper/2409.10071/) (2024)
- [Hijacking Vision-and-Language Navigation Agents with Adversarial Environmental Attacks](https://mlsanity.com/paper/2412.02795/) (2024)
- [Robust Deep Reinforcement Learning against Adversarial Behavior Manipulation](https://mlsanity.com/paper/2406.03862/) (2024)
- [Shedding Light on VLN Robustness: A Black-box Framework for Indoor Lighting-based Adversarial Attack](https://mlsanity.com/paper/2511.13132/) (2025)
- [AdvNav: Behavior-Guided Black-Box Adversarial Attacks on Vision-Language Navigation](https://mlsanity.com/paper/2607.11063/) (2026)

## Abstract (arXiv)

Embodied agents in vision navigation coupled with deep neural networks have attracted increasing attention. However, deep neural networks have been shown vulnerable to malicious adversarial noises, which may potentially cause catastrophic failures in Embodied Vision Navigation. Among different adversarial noises, universal adversarial perturbations (UAP), i.e., a constant image-agnostic perturbation applied on every input frame of the agent, play a critical role in Embodied Vision Navigation since they are computation-efficient and application-practical during the attack. However, existing UAP methods ignore the system dynamics of Embodied Vision Navigation and might be sub-optimal. In order to extend UAP to the sequential decision setting, we formulate the disturbed environment under the universal noise δ, as a δ-disturbed Markov Decision Process (δ-MDP). Based on the formulation, we analyze the properties of δ-MDP and propose two novel Consistent Attack methods, named Reward UAP and Trajectory UAP, for attacking Embodied agents, which consider the dynamic of the MDP and calculate universal noises by estimating the disturbed distribution and the disturbed Q function. For various victim models, our Consistent Attack can cause a significant drop in their performance in the PointGoal task in Habitat with different datasets and different scenes. Extensive experimental results indicate that there exist serious potential risks for applying Embodied Vision Navigation methods to the real world.
