# Dealing with Sparse Rewards in Continuous Control Robotics via Heavy-Tailed Policies

arXiv: https://arxiv.org/abs/2206.05652 · HTML: https://mlsanity.com/paper/2206.05652/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 43 references that are in the map.
- First posted on arXiv 12 Jun 2022.

## Builds on (most cited first, 23 of 23)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Momentum-Based Variance Reduction in Non-Convex SGD](https://mlsanity.com/paper/1905.10018/) (2019)
- [On the Global Convergence Rates of Softmax Policy Gradient Methods](https://mlsanity.com/paper/2005.06392/) (2020)
- [Parameter Space Noise for Exploration](https://mlsanity.com/paper/1706.01905/) (2017)
- [Global Convergence of Policy Gradient Methods to (Almost) Locally Optimal Policies](https://mlsanity.com/paper/1906.08383/) (2019)
- [End-to-End Robotic Reinforcement Learning without Reward Engineering](https://mlsanity.com/paper/1904.07854/) (2019)
- [Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning](https://mlsanity.com/paper/1805.01956/) (2018)
- [Stochastic Variance-Reduced Policy Gradient](https://mlsanity.com/paper/1806.05618/) (2018)
- [Deep Reinforcement Learning for Industrial Insertion Tasks with Visual Inputs and Natural Rewards](https://mlsanity.com/paper/1906.05841/) (2019)
- [Reinforcement Learning with Sparse Rewards using Guidance from Offline Demonstration](https://mlsanity.com/paper/2202.04628/) (2022)
- [Stochastic Recursive Momentum for Policy Gradient Methods](https://mlsanity.com/paper/2003.04302/) (2020)
- [The problem with DDPG: understanding failures in deterministic environments with sparse rewards](https://mlsanity.com/paper/1911.11679/) (2019)
- [Guided Exploration with Proximal Policy Optimization using a Single Demonstration](https://mlsanity.com/paper/2007.03328/) (2020)
- [On the Sample Complexity and Metastability of Heavy-tailed Policy Search in Continuous Control](https://mlsanity.com/paper/2106.08414/) (2021)
- [Reinforcement Learning for Robotic Manipulation using Simulated Locomotion Demonstrations](https://mlsanity.com/paper/1910.07294/) (2019)
- [On Reward Shaping for Mobile Robot Navigation: A Reinforcement Learning and SLAM Based Approach](https://mlsanity.com/paper/2002.04109/) (2020)
- [Policy Gradient from Demonstration and Curiosity](https://mlsanity.com/paper/2004.10430/) (2020)

## Built on by (most cited first, 2 of 2)

- [PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2308.02585/) (2023)
- [STEERING: Stein Information Directed Exploration for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2301.12038/) (2023)

## Abstract (arXiv)

In this paper, we present a novel Heavy-Tailed Stochastic Policy Gradient (HT-PSG) algorithm to deal with the challenges of sparse rewards in continuous control problems. Sparse reward is common in continuous control robotics tasks such as manipulation and navigation, and makes the learning problem hard due to non-trivial estimation of value functions over the state space. This demands either reward shaping or expert demonstrations for the sparse reward environment. However, obtaining high-quality demonstrations is quite expensive and sometimes even impossible. We propose a heavy-tailed policy parametrization along with a modified momentum-based policy gradient tracking scheme (HT-SPG) to induce a stable exploratory behavior to the algorithm. The proposed algorithm does not require access to expert demonstrations. We test the performance of HT-SPG on various benchmark tasks of continuous control with sparse rewards such as 1D Mario, Pathological Mountain Car, Sparse Pendulum in OpenAI Gym, and Sparse MuJoCo environments (Hopper-v2). We show consistent performance improvement across all tasks in terms of high average cumulative reward. HT-SPG also demonstrates improved convergence speed with minimum samples, thereby emphasizing the sample efficiency of our proposed algorithm.
