# Precise Affordance Annotation for Egocentric Action Video Datasets

arXiv: https://arxiv.org/abs/2206.05424 · HTML: https://mlsanity.com/paper/2206.05424/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 18 references that are in the map.
- First posted on arXiv 11 Jun 2022.

## Builds on (most cited first, 8 of 8)

- [Grad-CAM: Visual Explanations from Deep Networks via Gradient-based Localization](https://mlsanity.com/paper/1610.02391/) (2016)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Grounded Human-Object Interaction Hotspots from Video](https://mlsanity.com/paper/1812.04558/) (2018)
- [EGO-TOPO: Environment Affordances from Egocentric Video](https://mlsanity.com/paper/2001.04583/) (2020)
- [Predicting Gaze in Egocentric Video by Learning Task-dependent Attention Transition](https://mlsanity.com/paper/1803.09125/) (2018)
- [Mutual Context Network for Jointly Estimating Egocentric Gaze and Actions](https://mlsanity.com/paper/1901.01874/) (2019)
- [Deep Affordance-grounded Sensorimotor Object Recognition](https://mlsanity.com/paper/1704.02787/) (2017)

## Abstract (arXiv)

Object affordance is an important concept in human-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thus benefiting tasks such as action anticipation and robot imitation learning. However, existing datasets often: 1) mix up affordance with object functionality; 2) confuse affordance with goal-related action; and 3) ignore human motor capacity. This paper proposes an efficient annotation scheme to address these issues by combining goal-irrelevant motor actions and grasp types as affordance labels and introducing the concept of mechanical action to represent the action possibilities between two objects. We provide new annotations by applying this scheme to the EPIC-KITCHENS dataset and test our annotation with tasks such as affordance recognition. We qualitatively verify that models trained with our annotation can distinguish affordance and mechanical actions.
