# Generalizable Neural Radiance Fields for Novel View Synthesis with Transformer

arXiv: https://arxiv.org/abs/2206.05375 · HTML: https://mlsanity.com/paper/2206.05375/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 39 references that are in the map.
- First posted on arXiv 10 Jun 2022.

## Builds on (most cited first, 23 of 23)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency](https://mlsanity.com/paper/1704.06254/) (2017)
- [Unsupervised Learning of Shape and Pose with Differentiable Point Clouds](https://mlsanity.com/paper/1810.09381/) (2018)
- [Multi-view 3D Reconstruction with Transformer](https://mlsanity.com/paper/2103.12957/) (2021)
- [Dense 3D Object Reconstruction from a Single Depth View](https://mlsanity.com/paper/1802.00411/) (2018)
- [Novel Views of Objects from a Single Image](https://mlsanity.com/paper/1602.00328/) (2016)

## Built on by (most cited first, 21 of 21)

- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories](https://mlsanity.com/paper/2303.15951/) (2023)
- [Is Attention All That NeRF Needs?](https://mlsanity.com/paper/2207.13298/) (2022)
- [SHERF: Generalizable Human NeRF from a Single Image](https://mlsanity.com/paper/2303.12791/) (2023)
- [VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction](https://mlsanity.com/paper/2212.08067/) (2022)
- [Pseudo-Generalized Dynamic View Synthesis from a Video](https://mlsanity.com/paper/2310.08587/) (2023)
- [RayMVSNet++: Learning Ray-based 1D Implicit Fields for Accurate Multi-View Stereo](https://mlsanity.com/paper/2307.10233/) (2023)
- [Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?](https://mlsanity.com/paper/2403.06092/) (2024)
- [CBARF: Cascaded Bundle-Adjusting Neural Radiance Fields from Imperfect Camera Poses](https://mlsanity.com/paper/2310.09776/) (2023)
- [MF-NeRF: Memory Efficient NeRF with Mixed-Feature Hash Table](https://mlsanity.com/paper/2304.12587/) (2023)
- [Entangled View-Epipolar Information Aggregation for Generalizable Neural Radiance Fields](https://mlsanity.com/paper/2311.11845/) (2023)
- [CMC: Few-shot Novel View Synthesis via Cross-view Multiplane Consistency](https://mlsanity.com/paper/2402.16407/) (2024)
- [Adjustable Visual Appearance for Generalizable Novel View Synthesis](https://mlsanity.com/paper/2306.01344/) (2023)
- [Animatable Virtual Humans: Learning pose-dependent human representations in UV space for interactive performance synthesis](https://mlsanity.com/paper/2310.03615/) (2023)
- [Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting](https://mlsanity.com/paper/2406.02541/) (2024)
- [GN-FR:Generalizable Neural Radiance Fields for Flare Removal](https://mlsanity.com/paper/2412.08200/) (2024)
- [GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis](https://mlsanity.com/paper/2505.19813/) (2025)
- [Mask-Based Modeling for Neural Radiance Fields](https://mlsanity.com/paper/2304.04962/) (2023)
- [MSI-NeRF: Linking Omni-Depth with View Synthesis through Multi-Sphere Image aided Generalizable Neural Radiance Field](https://mlsanity.com/paper/2403.10840/) (2024)
- [GAURA: Generalizable Approach for Unified Restoration and Rendering of Arbitrary Views](https://mlsanity.com/paper/2407.08221/) (2024)
- [Survey on Controlable Image Synthesis with Deep Learning](https://mlsanity.com/paper/2307.10275/) (2023)

## Abstract (arXiv)

We propose a Transformer-based NeRF (TransNeRF) to learn a generic neural radiance field conditioned on observed-view images for the novel view synthesis task. By contrast, existing MLP-based NeRFs are not able to directly receive observed views with an arbitrary number and require an auxiliary pooling-based operation to fuse source-view information, resulting in the missing of complicated relationships between source views and the target rendering view. Furthermore, current approaches process each 3D point individually and ignore the local consistency of a radiance field scene representation. These limitations potentially can reduce their performance in challenging real-world applications where large differences between source views and a novel rendering view may exist. To address these challenges, our TransNeRF utilizes the attention mechanism to naturally decode deep associations of an arbitrary number of source views into a coordinate-based scene representation. Local consistency of shape and appearance are considered in the ray-cast space and the surrounding-view space within a unified Transformer network. Experiments demonstrate that our TransNeRF, trained on a wide variety of scenes, can achieve better performance in comparison to state-of-the-art image-based neural rendering methods in both scene-agnostic and per-scene finetuning scenarios especially when there is a considerable gap between source views and a rendering view.
