# Social Practices for Social Driven Conversations in Serious Games

arXiv: https://arxiv.org/abs/2206.05355 · HTML: https://mlsanity.com/paper/2206.05355/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 1 of its 31 references that are in the map.
- First posted on arXiv 10 Jun 2022.

## Builds on (most cited first, 1 of 1)

- [Artificial Intelligence MArkup Language: A Brief Tutorial](https://mlsanity.com/paper/1307.3091/) (2013)

## Abstract (arXiv)

This paper describes the model of social practice as a theoretical framework to manage conversation with the specific goal of training physicians in communicative skills. To this aim, the domain reasoner that manages the conversation in the Communicate! citejeuring serious game is taken as a basis. Because the choice of a specific Social Practice to follow in a situation is non-trivial we use a probabilistic model for the selection of social practices as a step toward the implementation of an agent architecture compliant with the social practice model.
