# Subjective Quality Assessment for Images Generated by Computer Graphics

arXiv: https://arxiv.org/abs/2206.05008 · HTML: https://mlsanity.com/paper/2206.05008/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 33 references that are in the map.
- First posted on arXiv 10 Jun 2022.

## Builds on (most cited first, 10 of 10)

- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [Blind Image Quality Assessment Using A Deep Bilinear Convolutional Neural Network](https://mlsanity.com/paper/1907.02665/) (2019)
- [Pros and Cons of GAN Evaluation Measures](https://mlsanity.com/paper/1802.03446/) (2018)
- [PIPAL: a Large-Scale Image Quality Assessment Dataset for Perceptual Image Restoration](https://mlsanity.com/paper/2007.12142/) (2020)
- [Blind Quality Assessment for in-the-Wild Images via Hierarchical Feature Fusion and Iterative Mixed Database Training](https://mlsanity.com/paper/2105.14550/) (2021)
- [GIQA: Generated Image Quality Assessment](https://mlsanity.com/paper/2003.08932/) (2020)
- [No-Reference Quality Assessment for 3D Colored Point Cloud and Mesh Models](https://mlsanity.com/paper/2107.02041/) (2021)
- [Subjective and Objective Quality Assessment of Mobile Gaming Video](https://mlsanity.com/paper/2103.05099/) (2021)
- [A No-Reference Deep Learning Quality Assessment Method for Super-resolution Images Based on Frequency Maps](https://mlsanity.com/paper/2206.04289/) (2022)
- [Perceptual Quality Assessment for Fine-Grained Compressed Images](https://mlsanity.com/paper/2206.03862/) (2022)

## Built on by (most cited first, 2 of 2)

- [MD-VQA: Multi-Dimensional Quality Assessment for UGC Live Videos](https://mlsanity.com/paper/2303.14933/) (2023)
- [R4-CGQA: Retrieval-based Vision Language Models for Computer Graphics Image Quality Assessment](https://mlsanity.com/paper/2603.10578/) (2026)

## Abstract (arXiv)

With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene images (NSIs), the distortions of CGIs are usually caused by poor rending settings and limited computation resources. What's more, some CGIs may also suffer from compression distortions in transmission systems like cloud gaming and stream media. However, limited work has been put forward to tackle the problem of computer graphics generated images' quality assessment (CG-IQA). Therefore, in this paper, we establish a large-scale subjective CG-IQA database to deal with the challenge of CG-IQA tasks. We collect 25,454 in-the-wild CGIs through previous databases and personal collection. After data cleaning, we carefully select 1,200 CGIs to conduct the subjective experiment. Several popular no-reference image quality assessment (NR-IQA) methods are tested on our database. The experimental results show that the handcrafted-based methods achieve low correlation with subjective judgment and deep learning based methods obtain relatively better performance, which demonstrates that the current NR-IQA models are not suitable for CG-IQA tasks and more effective models are urgently needed.
