# Deep Hierarchical Planning from Pixels

arXiv: https://arxiv.org/abs/2206.04114 · HTML: https://mlsanity.com/paper/2206.04114/

## Key facts

- Cited by 101 papers in the map (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 42 of its 61 references that are in the map.
- First posted on arXiv 8 Jun 2022.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 30 of 42)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Embed to Control: A Locally Linear Latent Dynamics Model for Control from Raw Images](https://mlsanity.com/paper/1506.07365/) (2015)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [Benchmarking the Spectrum of Agent Capabilities](https://mlsanity.com/paper/2109.06780/) (2021)
- [Skew-Fit: State-Covering Self-Supervised Reinforcement Learning](https://mlsanity.com/paper/1903.03698/) (2019)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [Stochastic Neural Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1704.03012/) (2017)
- [Variational Option Discovery Algorithms](https://mlsanity.com/paper/1807.10299/) (2018)
- [Rapid Exploration for Open-World Navigation with Latent Goal Models](https://mlsanity.com/paper/2104.05859/) (2021)
- [Learning Generalizable Robotic Reward Functions from "In-The-Wild" Human Videos](https://mlsanity.com/paper/2103.16817/) (2021)
- [Near-Optimal Representation Learning for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1810.01257/) (2018)
- [Unsupervised Control Through Non-Parametric Discriminative Rewards](https://mlsanity.com/paper/1811.11359/) (2018)
- [Meta Learning Shared Hierarchies](https://mlsanity.com/paper/1710.09767/) (2017)

## Built on by (most cited first, 30 of 101)

- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving](https://mlsanity.com/paper/2309.09777/) (2023)
- [DriveDreamer-2: LLM-Enhanced World Models for Diverse Driving Video Generation](https://mlsanity.com/paper/2403.06845/) (2024)
- [ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulation](https://mlsanity.com/paper/2403.08321/) (2024)
- [Beyond A*: Better Planning with Transformers via Search Dynamics Bootstrapping](https://mlsanity.com/paper/2402.14083/) (2024)
- [WorldDreamer: Towards General World Models for Video Generation via Predicting Masked Tokens](https://mlsanity.com/paper/2401.09985/) (2024)
- [METRA: Scalable Unsupervised RL with Metric-Aware Abstraction](https://mlsanity.com/paper/2310.08887/) (2023)
- [Simple Hierarchical Planning with Diffusion](https://mlsanity.com/paper/2401.02644/) (2024)
- [Human-inspired Episodic Memory for Infinite Context LLMs](https://mlsanity.com/paper/2407.09450/) (2024)
- [Hierarchical Planning with Latent World Models](https://mlsanity.com/paper/2604.03208/) (2026)
- [GWM: Towards Scalable Gaussian World Models for Robotic Manipulation](https://mlsanity.com/paper/2508.17600/) (2025)
- [Monte Carlo Tree Diffusion for System 2 Planning](https://mlsanity.com/paper/2502.07202/) (2025)
- [Choreographer: Learning and Adapting Skills in Imagination](https://mlsanity.com/paper/2211.13350/) (2022)
- [Planning Goals for Exploration](https://mlsanity.com/paper/2303.13002/) (2023)
- [Hierarchical World Models as Visual Whole-Body Humanoid Controllers](https://mlsanity.com/paper/2405.18418/) (2024)
- [Autoregressive Action Sequence Learning for Robotic Manipulation](https://mlsanity.com/paper/2410.03132/) (2024)
- [Gradient-based Planning with World Models](https://mlsanity.com/paper/2312.17227/) (2023)
- [Privileged Sensing Scaffolds Reinforcement Learning](https://mlsanity.com/paper/2405.14853/) (2024)
- [TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representations](https://mlsanity.com/paper/2407.08464/) (2024)
- [GeoPredict: Leveraging Predictive Kinematics and 3D Gaussian Geometry for Precise VLA Manipulation](https://mlsanity.com/paper/2512.16811/) (2025)
- [Curious Replay for Model-based Adaptation](https://mlsanity.com/paper/2306.15934/) (2023)
- [Hierarchical Imitation Learning with Vector Quantized Models](https://mlsanity.com/paper/2301.12962/) (2023)
- [IQL-TD-MPC: Implicit Q-Learning for Hierarchical Model Predictive Control](https://mlsanity.com/paper/2306.00867/) (2023)
- [Open-World Reinforcement Learning over Long Short-Term Imagination](https://mlsanity.com/paper/2410.03618/) (2024)
- [Exploring the limits of Hierarchical World Models in Reinforcement Learning](https://mlsanity.com/paper/2406.00483/) (2024)
- [Flattening Hierarchies with Policy Bootstrapping](https://mlsanity.com/paper/2505.14975/) (2025)
- [GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation](https://mlsanity.com/paper/2506.14135/) (2025)
- [ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model](https://mlsanity.com/paper/2506.19842/) (2025)
- [AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors](https://mlsanity.com/paper/2403.09976/) (2024)

## Abstract (arXiv)

Intelligent agents need to select long sequences of actions to solve complex tasks. While humans easily break down tasks into subgoals and reach them through millions of muscle commands, current artificial intelligence is limited to tasks with horizons of a few hundred decisions, despite large compute budgets. Research on hierarchical reinforcement learning aims to overcome this limitation but has proven to be challenging, current methods rely on manually specified goal spaces or subtasks, and no general solution exists. We introduce Director, a practical method for learning hierarchical behaviors directly from pixels by planning inside the latent space of a learned world model. The high-level policy maximizes task and exploration rewards by selecting latent goals and the low-level policy learns to achieve the goals. Despite operating in latent space, the decisions are interpretable because the world model can decode goals into images for visualization. Director outperforms exploration methods on tasks with sparse rewards, including 3D maze traversal with a quadruped robot from an egocentric camera and proprioception, without access to the global position or top-down view that was used by prior work. Director also learns successful behaviors across a wide range of environments, including visual control, Atari games, and DMLab levels.
