# Discrete State-Action Abstraction via the Successor Representation

arXiv: https://arxiv.org/abs/2206.03467 · HTML: https://mlsanity.com/paper/2206.03467/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 34 references that are in the map.
- First posted on arXiv 7 Jun 2022.

## Builds on (most cited first, 20 of 20)

- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Stochastic Latent Actor-Critic: Deep Reinforcement Learning with a Latent Variable Model](https://mlsanity.com/paper/1907.00953/) (2019)
- [Planning with Goal-Conditioned Policies](https://mlsanity.com/paper/1911.08453/) (2019)
- [Fast Task Inference with Variational Intrinsic Successor Features](https://mlsanity.com/paper/1906.05030/) (2019)
- [Eigenoption Discovery through the Deep Successor Representation](https://mlsanity.com/paper/1710.11089/) (2017)
- [Deep Successor Reinforcement Learning](https://mlsanity.com/paper/1606.02396/) (2016)
- [Learning Successor States and Goal-Dependent Values: A Mathematical Viewpoint](https://mlsanity.com/paper/2101.07123/) (2021)
- [Temporal Abstraction in Reinforcement Learning with the Successor Representation](https://mlsanity.com/paper/2110.05740/) (2021)
- [Successor Options: An Option Discovery Framework for Reinforcement Learning](https://mlsanity.com/paper/1905.05731/) (2019)
- [Learned Critical Probabilistic Roadmaps for Robotic Motion Planning](https://mlsanity.com/paper/1910.03701/) (2019)
- [Learning Discrete State Abstractions With Deep Variational Inference](https://mlsanity.com/paper/2003.04300/) (2020)
- [Deep Abstract Q-Networks](https://mlsanity.com/paper/1710.00459/) (2017)
- [Discontinuity-Sensitive Optimal Control Learning by Mixture of Experts](https://mlsanity.com/paper/1803.02493/) (2018)

## Built on by (most cited first, 1 of 1)

- [A Framework for Guided Motion Planning](https://mlsanity.com/paper/2404.03133/) (2024)

## Abstract (arXiv)

While the difficulty of reinforcement learning problems is typically related to the complexity of their state spaces, Abstraction proposes that solutions often lie in simpler underlying latent spaces. Prior works have focused on learning either a continuous or dense abstraction, or require a human to provide one. Information-dense representations capture features irrelevant for solving tasks, and continuous spaces can struggle to represent discrete objects. In this work we automatically learn a sparse discrete abstraction of the underlying environment. We do so using a simple end-to-end trainable model based on the successor representation and max-entropy regularization. We describe an algorithm to apply our model, named Discrete State-Action Abstraction (DSAA), which computes an action abstraction in the form of temporally extended actions, i.e., Options, to transition between discrete abstract states. Empirically, we demonstrate the effects of different exploration schemes on our resulting abstraction, and show that it is efficient for solving downstream tasks.
