# Generalized Data Distribution Iteration

arXiv: https://arxiv.org/abs/2206.03192 · HTML: https://mlsanity.com/paper/2206.03192/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 50 references that are in the map.
- First posted on arXiv 7 Jun 2022.

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [Never Give Up: Learning Directed Exploration Strategies](https://mlsanity.com/paper/2002.06038/) (2020)
- [Equivalence Between Policy Gradients and Soft Q-Learning](https://mlsanity.com/paper/1704.06440/) (2017)
- [Why Generalization in RL is Difficult: Epistemic POMDPs and Implicit Partial Observability](https://mlsanity.com/paper/2107.06277/) (2021)
- [DisCor: Corrective Feedback in Reinforcement Learning via Distribution Correction](https://mlsanity.com/paper/2003.07305/) (2020)
- [Muesli: Combining Improvements in Policy Optimization](https://mlsanity.com/paper/2104.06159/) (2021)
- [Off-Policy Actor-Critic with Shared Experience Replay](https://mlsanity.com/paper/1909.11583/) (2019)
- [The Value Function Polytope in Reinforcement Learning](https://mlsanity.com/paper/1901.11524/) (2019)
- [Is Deep Reinforcement Learning Really Superhuman on Atari? Leveling the playing field](https://mlsanity.com/paper/1908.04683/) (2019)
- [A Review for Deep Reinforcement Learning in Atari:Benchmarks, Challenges, and Solutions](https://mlsanity.com/paper/2112.04145/) (2021)
- [An Entropy Regularization Free Mechanism for Policy-based Reinforcement Learning](https://mlsanity.com/paper/2106.00707/) (2021)

## Built on by (most cited first, 12 of 12)

- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [De Novo Molecular Generation via Connection-aware Motif Mining](https://mlsanity.com/paper/2302.01129/) (2023)
- [Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals](https://mlsanity.com/paper/2302.04449/) (2023)
- [Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection](https://mlsanity.com/paper/2305.05239/) (2023)
- [PRANCE: Joint Token-Optimization and Structural Channel-Pruning for Adaptive ViT Inference](https://mlsanity.com/paper/2407.05010/) (2024)
- [Variational Supervised Contrastive Learning](https://mlsanity.com/paper/2506.07413/) (2025)
- [PointPatchMix: Point Cloud Mixing with Patch Scoring](https://mlsanity.com/paper/2303.06678/) (2023)
- [Fine-tuning Flow Matching Generative Models with Intermediate Feedback](https://mlsanity.com/paper/2510.18072/) (2025)
- [Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games](https://mlsanity.com/paper/2408.06051/) (2024)
- [SpeechGym: An Audio-Native Gym for Training Voice Agents via Reinforcement Learning](https://mlsanity.com/paper/2608.26432/) (2026)
- [Combining AI Control Systems and Human Decision Support via Robustness and Criticality](https://mlsanity.com/paper/2407.03210/) (2024)
- [Can We Read the Mind of an Audio LLM? A Verbalizable, Multilingual Middle-Layer Workspace](https://mlsanity.com/paper/2608.24958/) (2026)

## Abstract (arXiv)

To obtain higher sample efficiency and superior final performance simultaneously has been one of the major challenges for deep reinforcement learning (DRL). Previous work could handle one of these challenges but typically failed to address them concurrently. In this paper, we try to tackle these two challenges simultaneously. To achieve this, we firstly decouple these challenges into two classic RL problems: data richness and exploration-exploitation trade-off. Then, we cast these two problems into the training data distribution optimization problem, namely to obtain desired training data within limited interactions, and address them concurrently via i) explicit modeling and control of the capacity and diversity of behavior policy and ii) more fine-grained and adaptive control of selective/sampling distribution of the behavior policy using a monotonic data distribution optimization. Finally, we integrate this process into Generalized Policy Iteration (GPI) and obtain a more general framework called Generalized Data Distribution Iteration (GDI). We use the GDI framework to introduce operator-based versions of well-known RL methods from DQN to Agent57. Theoretical guarantee of the superiority of GDI compared with GPI is concluded. We also demonstrate our state-of-the-art (SOTA) performance on Arcade Learning Environment (ALE), wherein our algorithm has achieved 9620.33% mean human normalized score (HNS), 1146.39% median HNS and surpassed 22 human world records using only 200M training frames. Our performance is comparable to Agent57's while we consume 500 times less data. We argue that there is still a long way to go before obtaining real superhuman agents in ALE.
