# Asymptotic Instance-Optimal Algorithms for Interactive Decision Making

arXiv: https://arxiv.org/abs/2206.02326 · HTML: https://mlsanity.com/paper/2206.02326/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 50 references that are in the map.
- First posted on arXiv 6 Jun 2022.

## Builds on (most cited first, 27 of 27)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Taming the Monster: A Fast and Simple Algorithm for Contextual Bandits](https://mlsanity.com/paper/1402.0555/) (2014)
- [Beyond UCB: Optimal and Efficient Contextual Bandits with Regression Oracles](https://mlsanity.com/paper/2002.04926/) (2020)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [Non-Asymptotic Gap-Dependent Regret Bounds for Tabular MDPs](https://mlsanity.com/paper/1905.03814/) (2019)
- [Instance-Dependent Complexity of Contextual Bandits and Reinforcement Learning: A Disagreement-Based Perspective](https://mlsanity.com/paper/2010.03104/) (2020)
- [Lipschitz Bandits: Regret Lower Bounds and Optimal Algorithms](https://mlsanity.com/paper/1405.4758/) (2014)
- [Q-learning with Logarithmic Regret](https://mlsanity.com/paper/2006.09118/) (2020)
- [Nearly Minimax-Optimal Regret for Linearly Parameterized Bandits](https://mlsanity.com/paper/1904.00242/) (2019)
- [The End of Optimism? An Asymptotic Analysis of Finite-Armed Linear Bandits](https://mlsanity.com/paper/1610.04491/) (2016)
- [Fine-Grained Gap-Dependent Bounds for Tabular MDPs via Adaptive Multi-Step Bootstrap](https://mlsanity.com/paper/2102.04692/) (2021)
- [Adaptive Exploration in Linear Contextual Bandit](https://mlsanity.com/paper/1910.06996/) (2019)
- [Exploration in Structured Reinforcement Learning](https://mlsanity.com/paper/1806.00775/) (2018)
- [Multi-Armed Bandits with Correlated Arms](https://mlsanity.com/paper/1911.03959/) (2019)
- [Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvature](https://mlsanity.com/paper/2102.04168/) (2021)
- [Towards Instance Optimal Bounds for Best Arm Identification](https://mlsanity.com/paper/1608.06031/) (2016)
- [Nearly Instance Optimal Sample Complexity Bounds for Top-k Arm Selection](https://mlsanity.com/paper/1702.03605/) (2017)
- [Structure Adaptive Algorithms for Stochastic Bandits](https://mlsanity.com/paper/2007.00969/) (2020)
- [Near Instance-Optimal PAC Reinforcement Learning for Deterministic MDPs](https://mlsanity.com/paper/2203.09251/) (2022)
- [A Fully Problem-Dependent Regret Lower Bound for Finite-Horizon MDPs](https://mlsanity.com/paper/2106.13013/) (2021)
- [A Novel Confidence-Based Algorithm for Structured Bandits](https://mlsanity.com/paper/2005.11593/) (2020)
- [On the complexity of All varepsilon-Best Arms Identification](https://mlsanity.com/paper/2202.06280/) (2022)

## Built on by (most cited first, 7 of 7)

- [The Role of Coverage in Online Reinforcement Learning](https://mlsanity.com/paper/2210.04157/) (2022)
- [Position: Towards Bidirectional Human-AI Alignment](https://mlsanity.com/paper/2406.09264/) (2024)
- [Provably Efficient Exploration in Quantum Reinforcement Learning with Logarithmic Worst-Case Regret](https://mlsanity.com/paper/2302.10796/) (2023)
- [Variance-aware robust reinforcement learning with linear function approximation under heavy-tailed rewards](https://mlsanity.com/paper/2303.05606/) (2023)
- [Sample Complexity Reduction via Policy Difference Estimation in Tabular Reinforcement Learning](https://mlsanity.com/paper/2406.06856/) (2024)
- [On the Complexity of Representation Learning in Contextual Linear Bandits](https://mlsanity.com/paper/2212.09429/) (2022)
- [Regret Minimization via Saddle Point Optimization](https://mlsanity.com/paper/2403.10379/) (2024)

## Abstract (arXiv)

Past research on interactive decision making problems (bandits, reinforcement learning, etc.) mostly focuses on the minimax regret that measures the algorithm's performance on the hardest instance. However, an ideal algorithm should adapt to the complexity of a particular problem instance and incur smaller regrets on easy instances than worst-case instances. In this paper, we design the first asymptotic instance-optimal algorithm for general interactive decision making problems with finite number of decisions under mild conditions. On every instance f, our algorithm outperforms all consistent algorithms (those achieving non-trivial regrets on all instances), and has asymptotic regret C(f) ln n, where C(f) is an exact characterization of the complexity of f. The key step of the algorithm involves hypothesis testing with active data collection. It computes the most economical decisions with which the algorithm collects observations to test whether an estimated instance is indeed correct; thus, the complexity C(f) is the minimum cost to test the instance f against other instances. Our results, instantiated on concrete problems, recover the classical gap-dependent bounds for multi-armed bandits [Lai and Robbins, 1985] and prior works on linear bandits [Lattimore and Szepesvari, 2017], and improve upon the previous best instance-dependent upper bound [Xu et al., 2021] for reinforcement learning.
