# Models of human preference for learning reward functions

arXiv: https://arxiv.org/abs/2206.02231 · HTML: https://mlsanity.com/paper/2206.02231/

## Key facts

- Cited by 54 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 20 of its 51 references that are in the map.
- First posted on arXiv 5 Jun 2022.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 20 of 20)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Reward (Mis)design for Autonomous Driving](https://mlsanity.com/paper/2104.13906/) (2021)
- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)
- [Hyperbolic Discounting and Learning over Multiple Horizons](https://mlsanity.com/paper/1902.06865/) (2019)
- [Invariance in Policy Optimisation and Partial Identifiability in Reward Learning](https://mlsanity.com/paper/2203.07475/) (2022)
- [The EMPATHIC Framework for Task Learning from Implicit Human Feedback](https://mlsanity.com/paper/2009.13649/) (2020)
- [Skill Preferences: Learning to Extract and Execute Robotic Skills from Human Feedback](https://mlsanity.com/paper/2108.05382/) (2021)

## Built on by (most cited first, 30 of 54)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [From r to Q^*: Your Language Model is Secretly a Q-Function](https://mlsanity.com/paper/2404.12358/) (2024)
- [Secrets of RLHF in Large Language Models Part II: Reward Modeling](https://mlsanity.com/paper/2401.06080/) (2024)
- [Token-level Direct Preference Optimization](https://mlsanity.com/paper/2404.11999/) (2024)
- [Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF](https://mlsanity.com/paper/2312.08358/) (2023)
- [Taming Overconfidence in LLMs: Reward Calibration in RLHF](https://mlsanity.com/paper/2410.09724/) (2024)
- [RLHF Deciphered: A Critical Analysis of Reinforcement Learning from Human Feedback for LLMs](https://mlsanity.com/paper/2404.08555/) (2024)
- [Preference Transformer: Modeling Human Preferences using Transformers for RL](https://mlsanity.com/paper/2303.00957/) (2023)
- [Contrastive Preference Learning: Learning from Human Feedback without RL](https://mlsanity.com/paper/2310.13639/) (2023)
- [MJ-Bench: Is Your Multimodal Reward Model Really a Good Judge for Text-to-Image Generation?](https://mlsanity.com/paper/2407.04842/) (2024)
- [An Emulator for Fine-Tuning Large Language Models using Small Language Models](https://mlsanity.com/paper/2310.12962/) (2023)
- [A Dense Reward View on Aligning Text-to-Image Diffusion with Preference](https://mlsanity.com/paper/2402.08265/) (2024)
- [GenARM: Reward Guided Generation with Autoregressive Reward Model for Test-time Alignment](https://mlsanity.com/paper/2410.08193/) (2024)
- [Beyond Reward: Offline Preference-guided Policy Optimization](https://mlsanity.com/paper/2305.16217/) (2023)
- [Reward Models in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2506.15421/) (2025)
- [Inverse Reinforcement Learning with Dynamic Reward Scaling for LLM Alignment](https://mlsanity.com/paper/2503.18991/) (2025)
- [Learning Optimal Advantage from Preferences and Mistaking it for Reward](https://mlsanity.com/paper/2310.02456/) (2023)
- [PrefPalette: Personalized Preference Modeling with Latent Attributes](https://mlsanity.com/paper/2507.13541/) (2025)
- [Transformers are Adaptable Task Planners](https://mlsanity.com/paper/2207.02442/) (2022)
- [Forward KL Regularized Preference Optimization for Aligning Diffusion Policies](https://mlsanity.com/paper/2409.05622/) (2024)
- [Boosting Reward Model with Preference-Conditional Multi-Aspect Synthetic Data Generation](https://mlsanity.com/paper/2407.16008/) (2024)
- [Sequence to Sequence Reward Modeling: Improving RLHF by Language Feedback](https://mlsanity.com/paper/2409.00162/) (2024)
- [Reward Learning from Multiple Feedback Types](https://mlsanity.com/paper/2502.21038/) (2025)
- [Pareto-Optimal Learning from Preferences with Hidden Context](https://mlsanity.com/paper/2406.15599/) (2024)
- [Eliciting User Preferences for Personalized Multi-Objective Decision Making through Comparative Feedback](https://mlsanity.com/paper/2302.03805/) (2023)
- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)
- [PairBench: Are Vision-Language Models Reliable at Comparing What They See?](https://mlsanity.com/paper/2502.15210/) (2025)
- [HAF-RM: A Hybrid Alignment Framework for Reward Model Training](https://mlsanity.com/paper/2407.04185/) (2024)
- [Influencing Humans to Conform to Preference Models for RLHF](https://mlsanity.com/paper/2501.06416/) (2025)
- [LLM Agents for Bargaining with Utility-based Feedback](https://mlsanity.com/paper/2505.22998/) (2025)

## Abstract (arXiv)

The utility of reinforcement learning is limited by the alignment of reward functions with the interests of human stakeholders. One promising method for alignment is to learn the reward function from human-generated preferences between pairs of trajectory segments, a type of reinforcement learning from human feedback (RLHF). These human preferences are typically assumed to be informed solely by partial return, the sum of rewards along each segment. We find this assumption to be flawed and propose modeling human preferences instead as informed by each segment's regret, a measure of a segment's deviation from optimal decision-making. Given infinitely many preferences generated according to regret, we prove that we can identify a reward function equivalent to the reward function that generated those preferences, and we prove that the previous partial return model lacks this identifiability property in multiple contexts. We empirically show that our proposed regret preference model outperforms the partial return preference model with finite training data in otherwise the same setting. Additionally, we find that our proposed regret preference model better predicts real human preferences and also learns reward functions from these preferences that lead to policies that are better human-aligned. Overall, this work establishes that the choice of preference model is impactful, and our proposed regret preference model provides an improvement upon a core assumption of recent research. We have open sourced our experimental code, the human preferences dataset we gathered, and our training and preference elicitation interfaces for gathering a such a dataset.
