# A Hierarchical Pedestrian Behavior Model to Generate Realistic Human Behavior in Traffic Simulation

arXiv: https://arxiv.org/abs/2206.01601 · HTML: https://mlsanity.com/paper/2206.01601/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 26 references that are in the map.
- First posted on arXiv 1 Jun 2022.

## Builds on (most cited first, 3 of 3)

- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors](https://mlsanity.com/paper/2101.06557/) (2021)
- [A Driver-Vehicle Model for ADS Scenario-based Testing](https://mlsanity.com/paper/2205.02911/) (2022)

## Abstract (arXiv)

Modelling pedestrian behavior is crucial in the development and testing of autonomous vehicles. In this work, we present a hierarchical pedestrian behavior model that generates high-level decisions through the use of behavior trees, in order to produce maneuvers executed by a low-level motion planner using an adapted Social Force model. A full implementation of our work is integrated into GeoScenario Server, a scenario definition and execution engine, extending its vehicle simulation capabilities with pedestrian simulation. The extended environment allows simulating test scenarios involving both vehicles and pedestrians to assist in the scenario-based testing process of autonomous vehicles. The presented hierarchical model is evaluated on two real-world data sets collected at separate locations with different road structures. Our model is shown to replicate the real-world pedestrians' trajectories with a high degree of fidelity and a decision-making accuracy of 98% or better, given only high-level routing information for each pedestrian.
