# Decentralized Optimistic Hyperpolicy Mirror Descent: Provably No-Regret Learning in Markov Games

arXiv: https://arxiv.org/abs/2206.01588 · HTML: https://mlsanity.com/paper/2206.01588/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 36 of its 59 references that are in the map.
- First posted on arXiv 3 Jun 2022.

## Builds on (most cited first, 30 of 36)

- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Introduction to Online Convex Optimization](https://mlsanity.com/paper/1909.05207/) (2019)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Bellman-consistent Pessimism for Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06926/) (2021)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [Bilinear Classes: A Structural Framework for Provable Generalization in RL](https://mlsanity.com/paper/2103.10897/) (2021)
- [A Survey and Critique of Multiagent Deep Reinforcement Learning](https://mlsanity.com/paper/1810.05587/) (2018)
- [Constrained Reinforcement Learning Has Zero Duality Gap](https://mlsanity.com/paper/1910.13393/) (2019)
- [Exploration-Exploitation in Constrained MDPs](https://mlsanity.com/paper/2003.02189/) (2020)
- [Provably Efficient Safe Exploration via Primal-Dual Policy Optimization](https://mlsanity.com/paper/2003.00534/) (2020)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Optimism in Reinforcement Learning with Generalized Linear Function Approximation](https://mlsanity.com/paper/1912.04136/) (2019)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games](https://mlsanity.com/paper/2106.01969/) (2021)
- [Learning Policies with Zero or Bounded Constraint Violation for Constrained MDPs](https://mlsanity.com/paper/2106.02684/) (2021)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Reinforcement Learning with Convex Constraints](https://mlsanity.com/paper/1906.09323/) (2019)
- [Decentralized Q-Learning in Zero-sum Markov Games](https://mlsanity.com/paper/2106.02748/) (2021)
- [Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence](https://mlsanity.com/paper/2202.04129/) (2022)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)

## Built on by (most cited first, 12 of 12)

- [Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation](https://mlsanity.com/paper/2302.06606/) (2023)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [Hardness of Independent Learning and Sparse Equilibrium Computation in Markov Games](https://mlsanity.com/paper/2303.12287/) (2023)
- [Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instruments](https://mlsanity.com/paper/2208.11040/) (2022)
- [Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach](https://mlsanity.com/paper/2510.20235/) (2025)
- [Posterior Sampling for Competitive RL: Function Approximation and Partial Observation](https://mlsanity.com/paper/2310.19861/) (2023)
- [Refined Sample Complexity for Markov Games with Independent Linear Function Approximation](https://mlsanity.com/paper/2402.07082/) (2024)
- [Sample-Efficient Multi-Agent RL: An Optimization Perspective](https://mlsanity.com/paper/2310.06243/) (2023)
- [Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games](https://mlsanity.com/paper/2308.08858/) (2023)
- [Cooperative Multi-agent RL with Communication Constraints](https://mlsanity.com/paper/2601.12518/) (2026)
- [Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation](https://mlsanity.com/paper/2605.03125/) (2026)
- [Interactive Distributionally Robust Multi-Agent Learning with General Function Approximation](https://mlsanity.com/paper/2609.32048/) (2026)

## Abstract (arXiv)

We study decentralized policy learning in Markov games where we control a single agent to play with nonstationary and possibly adversarial opponents. Our goal is to develop a no-regret online learning algorithm that (i) takes actions based on the local information observed by the agent and (ii) is able to find the best policy in hindsight. For such a problem, the nonstationary state transitions due to the varying opponent pose a significant challenge. In light of a recent hardness result citepliu2022learning, we focus on the setting where the opponent's previous policies are revealed to the agent for decision making. With such an information structure, we propose a new algorithm, underlineDecentralized underlineOptimistic hypeunderlineRpolicy munderlineIrror deunderlineScent (DORIS), which achieves √K-regret in the context of general function approximation, where K is the number of episodes. Moreover, when all the agents adopt DORIS, we prove that their mixture policy constitutes an approximate coarse correlated equilibrium. In particular, DORIS maintains a textithyperpolicy which is a distribution over the policy space. The hyperpolicy is updated via mirror descent, where the update direction is obtained by an optimistic variant of least-squares policy evaluation. Furthermore, to illustrate the power of our method, we apply DORIS to constrained and vector-valued MDPs, which can be formulated as zero-sum Markov games with a fictitious opponent.
