# Transferring Studies Across Embodiments: A Case Study in Confusion Detection

arXiv: https://arxiv.org/abs/2206.01493 · HTML: https://mlsanity.com/paper/2206.01493/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 4 of its 39 references that are in the map.
- First posted on arXiv 3 Jun 2022.

## Builds on (most cited first, 4 of 4)

- [ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation](https://mlsanity.com/paper/2007.15837/) (2020)
- [Facial expression and attributes recognition based on multi-task learning of lightweight neural networks](https://mlsanity.com/paper/2103.17107/) (2021)
- [A Review of Verbal and Non-Verbal Human-Robot Interactive Communication](https://mlsanity.com/paper/1401.4994/) (2014)
- [Personality in Healthcare Human Robot Interaction (H-HRI): A Literature Review and Brief Critique](https://mlsanity.com/paper/2008.06723/) (2020)

## Built on by (most cited first, 1 of 1)

- [Dialogue Policies for Confusion Mitigation in Situated HRI](https://mlsanity.com/paper/2208.09367/) (2022)

## Abstract (arXiv)

Human-robot studies are expensive to conduct and difficult to control, and as such researchers sometimes turn to human-avatar interaction in the hope of faster and cheaper data collection that can be transferred to the robot domain. In terms of our work, we are particularly interested in the challenge of detecting and modelling user confusion in interaction, and as part of this research programme, we conducted situated dialogue studies to investigate users' reactions in confusing scenarios that we give in both physical and virtual environments. In this paper, we present a combined review of these studies and the results that we observed across these two embodiments. For the physical embodiment, we used a Pepper Robot, while for the virtual modality, we used a 3D avatar. Our study shows that despite attitudinal differences and technical control limitations, there were a number of similarities detected in user behaviour and self-reporting results across embodiment options. This work suggests that, while avatar interaction is no true substitute for robot interaction studies, sufficient care in study design may allow well executed human-avatar studies to supplement more challenging human-robot studies.
