# Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

arXiv: https://arxiv.org/abs/2206.01315 · HTML: https://mlsanity.com/paper/2206.01315/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 60 references that are in the map.
- First posted on arXiv 2 Jun 2022.

## Builds on (most cited first, 29 of 29)

- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving](https://mlsanity.com/paper/1610.03295/) (2016)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Unifying PAC and Regret: Uniform PAC Bounds for Episodic Reinforcement Learning](https://mlsanity.com/paper/1703.07710/) (2017)
- [V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RL](https://mlsanity.com/paper/2110.14555/) (2021)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [A Sharp Analysis of Model-based Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2010.01604/) (2020)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [When Is Partially Observable Reinforcement Learning Not Scary?](https://mlsanity.com/paper/2204.08967/) (2022)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?](https://mlsanity.com/paper/2110.04184/) (2021)
- [Sample-Efficient Reinforcement Learning of Undercomplete POMDPs](https://mlsanity.com/paper/2006.12484/) (2020)
- [Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descent](https://mlsanity.com/paper/2007.14358/) (2020)
- [Reinforcement Learning of POMDPs using Spectral Methods](https://mlsanity.com/paper/1602.07764/) (2016)
- [The Complexity of Markov Equilibrium in Stochastic Games](https://mlsanity.com/paper/2204.03991/) (2022)
- [The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces](https://mlsanity.com/paper/2106.03352/) (2021)
- [A PAC RL Algorithm for Episodic POMDPs](https://mlsanity.com/paper/1605.08062/) (2016)
- [Near-Optimal Learning of Extensive-Form Games with Imperfect Information](https://mlsanity.com/paper/2202.01752/) (2022)
- [Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recall](https://mlsanity.com/paper/2106.06279/) (2021)
- [Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits](https://mlsanity.com/paper/2203.06803/) (2022)
- [Model-Free Online Learning in Unknown Sequential Decision Making Problems and Games](https://mlsanity.com/paper/2103.04539/) (2021)
- [Learning for Multi-robot Cooperation in Partially Observable Stochastic Environments with Macro-actions](https://mlsanity.com/paper/1707.07399/) (2017)
- [Timeability of Extensive-Form Games](https://mlsanity.com/paper/1502.03430/) (2015)

## Built on by (most cited first, 27 of 27)

- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [Making RL with Preference-based Feedback Efficient via Randomization](https://mlsanity.com/paper/2310.14554/) (2023)
- [Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithms](https://mlsanity.com/paper/2209.14990/) (2022)
- [AdaSociety: An Adaptive Environment with Social Structures for Multi-Agent Decision-Making](https://mlsanity.com/paper/2411.03865/) (2024)
- [Training Language Models for Social Deduction with Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2502.06060/) (2025)
- [Lower Bounds for Learning in Revealing POMDPs](https://mlsanity.com/paper/2302.01333/) (2023)
- [On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2305.11283/) (2023)
- [Statistical Tractability of Off-policy Evaluation of History-dependent Policies in POMDPs](https://mlsanity.com/paper/2503.01134/) (2025)
- [Provably Efficient UCB-type Algorithms For Learning Predictive State Representations](https://mlsanity.com/paper/2307.00405/) (2023)
- [A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2306.07465/) (2023)
- [Posterior Sampling for Competitive RL: Function Approximation and Partial Observation](https://mlsanity.com/paper/2310.19861/) (2023)
- [Near-Optimal Learning and Planning in Separated Latent MDPs](https://mlsanity.com/paper/2406.07920/) (2024)
- [Optimistic Policy Gradient in Multi-Player Markov Games with a Single Controller: Convergence Beyond the Minty Property](https://mlsanity.com/paper/2312.12067/) (2023)
- [Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2404.19292/) (2024)
- [Causality-informed Anomaly Detection in Partially Observable Sensor Networks: Moving beyond Correlations](https://mlsanity.com/paper/2507.09742/) (2025)
- [Sample-Efficient Multi-Agent RL: An Optimization Perspective](https://mlsanity.com/paper/2310.06243/) (2023)
- [A Roadmap Towards Improving Multi-Agent Reinforcement Learning With Causal Discovery And Inference](https://mlsanity.com/paper/2503.17803/) (2025)
- [Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics](https://mlsanity.com/paper/2605.06377/) (2026)
- [Lyapunov-based reinforcement learning for distributed control with stability guarantee](https://mlsanity.com/paper/2412.10844/) (2024)
- [The Fair Game: Auditing & Debiasing AI Algorithms Over Time](https://mlsanity.com/paper/2508.06443/) (2025)
- [Co-Evolving Complexity: An Adversarial Framework for Automatic MARL Curricula](https://mlsanity.com/paper/2509.03771/) (2025)
- [Cooperative Multi-agent RL with Communication Constraints](https://mlsanity.com/paper/2601.12518/) (2026)
- [Internal State-Based Policy Gradient Methods for Partially Observable Markov Potential Games](https://mlsanity.com/paper/2604.00433/) (2026)
- [Minimax-Optimal Policy Regret in Partially Observable Markov Games](https://mlsanity.com/paper/2606.02363/) (2026)
- [The Value Function Semi-Algebraic Set in Partially Observable Markov Decision Processes](https://mlsanity.com/paper/2606.03048/) (2026)
- [A Unified Causal-Origin Taxonomy of Distributional Shifts in Reinforcement Learning](https://mlsanity.com/paper/2606.16933/) (2026)
- [Online Security Learning in Cooperative Multi-Agent Systems under Hidden Byzantine Attacks](https://mlsanity.com/paper/2608.06520/) (2026)

## Abstract (arXiv)

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs -- weakly revealing POMGs -- in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies. To our best knowledge, this work provides the first line of sample-efficient results for learning POMGs.
