# Points2NeRF: Generating Neural Radiance Fields from 3D point cloud

arXiv: https://arxiv.org/abs/2206.01290 · HTML: https://mlsanity.com/paper/2206.01290/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 72 references that are in the map.
- First posted on arXiv 2 Jun 2022.

## Builds on (most cited first, 30 of 53)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Pixel2Mesh: Generating 3D Mesh Models from Single RGB Images](https://mlsanity.com/paper/1804.01654/) (2018)
- [FFJORD: Free-form Continuous Dynamics for Scalable Reversible Generative Models](https://mlsanity.com/paper/1810.01367/) (2018)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [Multi-view Convolutional Neural Networks for 3D Shape Recognition](https://mlsanity.com/paper/1505.00880/) (2015)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [Wasserstein Auto-Encoders](https://mlsanity.com/paper/1711.01558/) (2017)
- [PIXOR: Real-time 3D Object Detection from Point Clouds](https://mlsanity.com/paper/1902.06326/) (2019)
- [Continual learning with hypernetworks](https://mlsanity.com/paper/1906.00695/) (2019)

## Built on by (most cited first, 11 of 11)

- [Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar](https://mlsanity.com/paper/2307.05000/) (2023)
- [RGB-Only Reconstruction of Tabletop Scenes for Collision-Free Manipulator Control](https://mlsanity.com/paper/2210.11668/) (2022)
- [Targeted Adversarial Attacks on Generalizable Neural Radiance Fields](https://mlsanity.com/paper/2310.03578/) (2023)
- [CaesarNeRF: Calibrated Semantic Representation for Few-shot Generalizable Neural Rendering](https://mlsanity.com/paper/2311.15510/) (2023)
- [HyperNeRFGAN: Hypernetwork approach to 3D NeRF GAN](https://mlsanity.com/paper/2301.11631/) (2023)
- [InsertNeRF: Instilling Generalizability into NeRF with HyperNet Modules](https://mlsanity.com/paper/2308.13897/) (2023)
- [MultiPlaneNeRF: Neural Radiance Field with Non-Trainable Representation](https://mlsanity.com/paper/2305.10579/) (2023)
- [MergeNet: Explicit Mesh Reconstruction from Sparse Point Clouds via Edge Prediction](https://mlsanity.com/paper/2407.11610/) (2024)
- [Deep Generative Models on 3D Representations: A Survey](https://mlsanity.com/paper/2210.15663/) (2022)
- [NeRFlame: FLAME-based conditioning of NeRF for 3D face rendering](https://mlsanity.com/paper/2303.06226/) (2023)
- [ConsistentDreamer: View-Consistent Meshes Through Balanced Multi-View Gaussian Optimization](https://mlsanity.com/paper/2502.09278/) (2025)

## Abstract (arXiv)

Contemporary registration devices for 3D visual information, such as LIDARs and various depth cameras, capture data as 3D point clouds. In turn, such clouds are challenging to be processed due to their size and complexity. Existing methods address this problem by fitting a mesh to the point cloud and rendering it instead. This approach, however, leads to the reduced fidelity of the resulting visualization and misses color information of the objects crucial in computer graphics applications. In this work, we propose to mitigate this challenge by representing 3D objects as Neural Radiance Fields (NeRFs). We leverage a hypernetwork paradigm and train the model to take a 3D point cloud with the associated color values and return a NeRF network's weights that reconstruct 3D objects from input 2D images. Our method provides efficient 3D object representation and offers several advantages over the existing approaches, including the ability to condition NeRFs and improved generalization beyond objects seen in training. The latter we also confirmed in the results of our empirical evaluation.
