# The Phenomenon of Policy Churn

arXiv: https://arxiv.org/abs/2206.00730 · HTML: https://mlsanity.com/paper/2206.00730/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 57 references that are in the map.
- First posted on arXiv 1 Jun 2022.

## Builds on (most cited first, 23 of 23)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [On Large-Batch Training for Deep Learning: Generalization Gap and Sharp Minima](https://mlsanity.com/paper/1609.04836/) (2016)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [An overview of gradient descent optimization algorithms](https://mlsanity.com/paper/1609.04747/) (2016)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Gradient Descent on Neural Networks Typically Occurs at the Edge of Stability](https://mlsanity.com/paper/2103.00065/) (2021)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Behaviour Suite for Reinforcement Learning](https://mlsanity.com/paper/1908.03568/) (2019)
- [An Alternative View: When Does SGD Escape Local Minima?](https://mlsanity.com/paper/1802.06175/) (2018)
- [The Difficulty of Passive Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2110.14020/) (2021)
- [Increasing the Action Gap: New Operators for Reinforcement Learning](https://mlsanity.com/paper/1512.04860/) (2015)
- [Podracer architectures for scalable Reinforcement Learning](https://mlsanity.com/paper/2104.06272/) (2021)
- [Return-based Scaling: Yet Another Normalisation Trick for Deep RL](https://mlsanity.com/paper/2105.05347/) (2021)
- [When should agents explore?](https://mlsanity.com/paper/2108.11811/) (2021)
- [Revisiting Peng's Q(λ) for Modern Reinforcement Learning](https://mlsanity.com/paper/2103.00107/) (2021)
- [Adapting Behaviour for Learning Progress](https://mlsanity.com/paper/1912.06910/) (2019)
- [Estimates for the Branching Factors of Atari Games](https://mlsanity.com/paper/2107.02385/) (2021)

## Built on by (most cited first, 28 of 28)

- [Bigger, Better, Faster: Human-level Atari with human-level efficiency](https://mlsanity.com/paper/2305.19452/) (2023)
- [A Survey of Temporal Credit Assignment in Deep Reinforcement Learning](https://mlsanity.com/paper/2312.01072/) (2023)
- [Human-level Atari 200x faster](https://mlsanity.com/paper/2209.07550/) (2022)
- [Prioritizing Samples in Reinforcement Learning with Reducible Loss](https://mlsanity.com/paper/2208.10483/) (2022)
- [Mitigating Plasticity Loss in Continual Reinforcement Learning by Reducing Churn](https://mlsanity.com/paper/2506.00592/) (2025)
- [Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Path](https://mlsanity.com/paper/2208.11639/) (2022)
- [Dissecting Deep RL with High Update Ratios: Combatting Value Divergence](https://mlsanity.com/paper/2403.05996/) (2024)
- [Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churn](https://mlsanity.com/paper/2409.04792/) (2024)
- [Toward Efficient Exploration by Large Language Model Agents](https://mlsanity.com/paper/2504.20997/) (2025)
- [The Impact of On-Policy Parallelized Data Collection on Deep Reinforcement Learning Networks](https://mlsanity.com/paper/2506.03404/) (2025)
- [Learning General World Models in a Handful of Reward-Free Deployments](https://mlsanity.com/paper/2210.12719/) (2022)
- [Policy Optimization in a Noisy Neighborhood: On Return Landscapes in Continuous Control](https://mlsanity.com/paper/2309.14597/) (2023)
- [Skill or Luck? Return Decomposition via Advantage Functions](https://mlsanity.com/paper/2402.12874/) (2024)
- [Action Gaps and Advantages in Continuous-Time Distributional Reinforcement Learning](https://mlsanity.com/paper/2410.11022/) (2024)
- [Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC](https://mlsanity.com/paper/2411.03820/) (2024)
- [Replicable Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2509.08660/) (2025)
- [The Curse of Diversity in Ensemble-Based Exploration](https://mlsanity.com/paper/2405.04342/) (2024)
- [Measuring and Mitigating Interference in Reinforcement Learning](https://mlsanity.com/paper/2307.04887/) (2023)
- [An Invitation to Deep Reinforcement Learning](https://mlsanity.com/paper/2312.08365/) (2023)
- [CALE: Continuous Arcade Learning Environment](https://mlsanity.com/paper/2410.23810/) (2024)
- [Bridging the Performance Gap Between Target-Free and Target-Based Reinforcement Learning](https://mlsanity.com/paper/2506.04398/) (2025)
- [The Ladder in Chaos: A Simple and Effective Improvement to General DRL Algorithms by Policy Path Trimming and Boosting](https://mlsanity.com/paper/2303.01391/) (2023)
- [Issues with Value-Based Multi-objective Reinforcement Learning: Value Function Interference and Overestimation Sensitivity](https://mlsanity.com/paper/2402.06266/) (2024)
- [Deep Double Q-learning](https://mlsanity.com/paper/2507.00275/) (2025)
- [Behavior-Consistent Deep Reinforcement Learning](https://mlsanity.com/paper/2605.21214/) (2026)
- [ES-C51: Expected Sarsa Based C51 Distributional Reinforcement Learning Algorithm](https://mlsanity.com/paper/2510.15006/) (2025)
- [Forgetting is Everywhere](https://mlsanity.com/paper/2511.04666/) (2025)
- [Scalable Reinforcement Learning via Adaptive Batch Scaling](https://mlsanity.com/paper/2605.21557/) (2026)

## Abstract (arXiv)

We identify and study the phenomenon of policy churn, that is, the rapid change of the greedy policy in value-based reinforcement learning. Policy churn operates at a surprisingly rapid pace, changing the greedy action in a large fraction of states within a handful of learning updates (in a typical deep RL set-up such as DQN on Atari). We characterise the phenomenon empirically, verifying that it is not limited to specific algorithm or environment properties. A number of ablations help whittle down the plausible explanations on why churn occurs to just a handful, all related to deep learning. Finally, we hypothesise that policy churn is a beneficial but overlooked form of implicit exploration that casts ε-greedy exploration in a fresh light, namely that ε-noise plays a much smaller role than expected.
