# Towards Generalisable Audio Representations for Audio-Visual Navigation

arXiv: https://arxiv.org/abs/2206.00393 · HTML: https://mlsanity.com/paper/2206.00393/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 12 references that are in the map.
- First posted on arXiv 1 Jun 2022.

## Builds on (most cited first, 10 of 10)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Semantic Audio-Visual Navigation](https://mlsanity.com/paper/2012.11583/) (2020)
- [Sound Adversarial Audio-Visual Navigation](https://mlsanity.com/paper/2202.10910/) (2022)
- [See, Hear, Explore: Curiosity via Audio-Visual Association](https://mlsanity.com/paper/2007.03669/) (2020)
- [Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds](https://mlsanity.com/paper/2111.14843/) (2021)
- [Move2Hear: Active Audio-Visual Source Separation](https://mlsanity.com/paper/2105.07142/) (2021)

## Abstract (arXiv)

In audio-visual navigation (AVN), an intelligent agent needs to navigate to a constantly sound-making object in complex 3D environments based on its audio and visual perceptions. While existing methods attempt to improve the navigation performance with preciously designed path planning or intricate task settings, none has improved the model generalisation on unheard sounds with task settings unchanged. We thus propose a contrastive learning-based method to tackle this challenge by regularising the audio encoder, where the sound-agnostic goal-driven latent representations can be learnt from various audio signals of different classes. In addition, we consider two data augmentation strategies to enrich the training sounds. We demonstrate that our designs can be easily equipped to existing AVN frameworks to obtain an immediate performance gain (13.4%uparrow in SPL on Replica and 12.2%uparrow in SPL on MP3D). Our project is available at https://AV-GeN.github.io/.
