# Transferable Reward Learning by Dynamics-Agnostic Discriminator Ensemble

arXiv: https://arxiv.org/abs/2206.00238 · HTML: https://mlsanity.com/paper/2206.00238/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 44 of its 79 references that are in the map.
- First posted on arXiv 1 Jun 2022.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 30 of 44)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [InfoGAN: Interpretable Representation Learning by Information Maximizing Generative Adversarial Nets](https://mlsanity.com/paper/1606.03657/) (2016)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Convex Optimization: Algorithms and Complexity](https://mlsanity.com/paper/1405.4980/) (2014)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Behavioral Cloning from Observation](https://mlsanity.com/paper/1805.01954/) (2018)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [CLUB: A Contrastive Log-ratio Upper Bound of Mutual Information](https://mlsanity.com/paper/2006.12013/) (2020)
- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [IQ-Learn: Inverse soft-Q Learning for Imitation](https://mlsanity.com/paper/2106.12142/) (2021)
- [Generative Adversarial Imitation from Observation](https://mlsanity.com/paper/1807.06158/) (2018)
- [Imitation Learning via Off-Policy Distribution Matching](https://mlsanity.com/paper/1912.05032/) (2019)
- [A Connection between Generative Adversarial Networks, Inverse Reinforcement Learning, and Energy-Based Models](https://mlsanity.com/paper/1611.03852/) (2016)
- [Generalization and Equilibrium in Generative Adversarial Nets (GANs)](https://mlsanity.com/paper/1703.00573/) (2017)
- [Gromov-Wasserstein Alignment of Word Embedding Spaces](https://mlsanity.com/paper/1809.00013/) (2018)
- [Variational Discriminator Bottleneck: Improving Imitation Learning, Inverse RL, and GANs by Constraining Information Flow](https://mlsanity.com/paper/1810.00821/) (2018)
- [Third-Person Imitation Learning](https://mlsanity.com/paper/1703.01703/) (2017)
- [Error Bounds of Imitating Policies and Environments](https://mlsanity.com/paper/2010.11876/) (2020)
- [State Alignment-based Imitation Learning](https://mlsanity.com/paper/1911.10947/) (2019)
- [f-IRL: Inverse Reinforcement Learning via State Marginal Matching](https://mlsanity.com/paper/2011.04709/) (2020)
- [Identifiability in inverse reinforcement learning](https://mlsanity.com/paper/2106.03498/) (2021)

## Built on by (most cited first, 5 of 5)

- [Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning](https://mlsanity.com/paper/2310.05422/) (2023)
- [Provably and Practically Efficient Adversarial Imitation Learning with General Function Approximation](https://mlsanity.com/paper/2411.00610/) (2024)
- [ReLAM: Learning Anticipation Model for Rewarding Visual Robotic Manipulation](https://mlsanity.com/paper/2509.22402/) (2025)
- [Adversarial Imitation Learning with General Function Approximation: Theoretical Analysis and Practical Algorithms](https://mlsanity.com/paper/2605.01778/) (2026)
- [Beyond the Proxy: Trajectory-Distilled Guidance for Offline GFlowNet Training](https://mlsanity.com/paper/2505.20110/) (2025)

## Abstract (arXiv)

Recovering reward function from expert demonstrations is a fundamental problem in reinforcement learning. The recovered reward function captures the motivation of the expert. Agents can imitate experts by following these reward functions in their environment, which is known as apprentice learning. However, the agents may face environments different from the demonstrations, and therefore, desire transferable reward functions. Classical reward learning methods such as inverse reinforcement learning (IRL) or, equivalently, adversarial imitation learning (AIL), recover reward functions coupled with training dynamics, which are hard to be transferable. Previous dynamics-agnostic reward learning methods rely on assumptions such as that the reward function has to be state-only, restricting their applicability. In this work, we present a dynamics-agnostic discriminator-ensemble reward learning method (DARL) within the AIL framework, capable of learning both state-action and state-only reward functions. DARL achieves this by decoupling the reward function from training dynamics, employing a dynamics-agnostic discriminator on a latent space derived from the original state-action space. This latent space is optimized to minimize information on the dynamics. We moreover discover the policy-dependency issue of the AIL framework that reduces the transferability. DARL represents the reward function as an ensemble of discriminators during training to eliminate policy dependencies. Empirical studies on MuJoCo tasks with changed dynamics show that DARL better recovers the reward function and results in better imitation performance in transferred environments, handling both state-only and state-action reward scenarios.
