# Learning Sequential Contexts using Transformer for 3D Hand Pose Estimation

arXiv: https://arxiv.org/abs/2206.00171 · HTML: https://mlsanity.com/paper/2206.00171/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 41 references that are in the map.
- First posted on arXiv 1 Jun 2022.

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Transformers in Vision: A Survey](https://mlsanity.com/paper/2101.01169/) (2021)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [Hand Keypoint Detection in Single Images using Multiview Bootstrapping](https://mlsanity.com/paper/1704.07809/) (2017)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [GANerated Hands for Real-time 3D Hand Tracking from Monocular RGB](https://mlsanity.com/paper/1712.01057/) (2017)
- [End-to-end Hand Mesh Recovery from a Monocular RGB Image](https://mlsanity.com/paper/1902.09305/) (2019)
- [HOPE-Net: A Graph-based Model for Hand-Object Pose Estimation](https://mlsanity.com/paper/2004.00060/) (2020)
- [Hand Pose Estimation via Latent 2.5D Heatmap Regression](https://mlsanity.com/paper/1804.09534/) (2018)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Cross-modal Deep Variational Hand Pose Estimation](https://mlsanity.com/paper/1803.11404/) (2018)
- [Disentangling Latent Hands for Image Synthesis and Pose Estimation](https://mlsanity.com/paper/1812.01002/) (2018)
- [Using a single RGB frame for real time 3D hand pose estimation in the wild](https://mlsanity.com/paper/1712.03866/) (2017)
- [3D Hand Pose Tracking and Estimation Using Stereo Matching](https://mlsanity.com/paper/1610.07214/) (2016)
- [SeqHAND:RGB-Sequence-Based 3D Hand Pose and Shape Estimation](https://mlsanity.com/paper/2007.05168/) (2020)
- [MVT: Multi-view Vision Transformer for 3D Object Recognition](https://mlsanity.com/paper/2110.13083/) (2021)
- [Depth-based hand pose estimation: methods, data, and challenges](https://mlsanity.com/paper/1504.06378/) (2015)
- [MVHM: A Large-Scale Multi-View Hand Mesh Benchmark for Accurate 3D Hand Pose Estimation](https://mlsanity.com/paper/2012.03206/) (2020)
- [Exploiting Learnable Joint Groups for Hand Pose Estimation](https://mlsanity.com/paper/2012.09496/) (2020)
- [Hand Pose Estimation: A Survey](https://mlsanity.com/paper/1903.01013/) (2019)
- [Multi-View Video-Based 3D Hand Pose Estimation](https://mlsanity.com/paper/2109.11747/) (2021)

## Built on by (most cited first, 1 of 1)

- [Context-aware Pedestrian Trajectory Prediction with Multimodal Transformer](https://mlsanity.com/paper/2307.03786/) (2023)

## Abstract (arXiv)

3D hand pose estimation (HPE) is the process of locating the joints of the hand in 3D from any visual input. HPE has recently received an increased amount of attention due to its key role in a variety of human-computer interaction applications. Recent HPE methods have demonstrated the advantages of employing videos or multi-view images, allowing for more robust HPE systems. Accordingly, in this study, we propose a new method to perform Sequential learning with Transformer for Hand Pose (SeTHPose) estimation. Our SeTHPose pipeline begins by extracting visual embeddings from individual hand images. We then use a transformer encoder to learn the sequential context along time or viewing angles and generate accurate 2D hand joint locations. Then, a graph convolutional neural network with a U-Net configuration is used to convert the 2D hand joint locations to 3D poses. Our experiments show that SeTHPose performs well on both hand sequence varieties, temporal and angular. Also, SeTHPose outperforms other methods in the field to achieve new state-of-the-art results on two public available sequential datasets, STB and MuViHand.
