# Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction

arXiv: https://arxiv.org/abs/2205.15848 · HTML: https://mlsanity.com/paper/2205.15848/

## Key facts

- Cited by 212 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 52 references that are in the map.
- First posted on arXiv 31 May 2022.

## Builds on (most cited first, 26 of 26)

- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [SAL: Sign Agnostic Learning of Shapes from Raw Data](https://mlsanity.com/paper/1911.10414/) (2019)
- [Learning a Multi-View Stereo Machine](https://mlsanity.com/paper/1708.05375/) (2017)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [Points2Surf: Learning Implicit Surfaces from Point Cloud Patches](https://mlsanity.com/paper/2007.10453/) (2020)
- [Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects](https://mlsanity.com/paper/2110.14217/) (2021)
- [Multi-Scale Geometric Consistency Guided Multi-View Stereo](https://mlsanity.com/paper/1904.08103/) (2019)
- [Learning Signed Distance Field for Multi-view Surface Reconstruction](https://mlsanity.com/paper/2108.09964/) (2021)
- [Planar Prior Assisted PatchMatch Multi-View Stereo](https://mlsanity.com/paper/1912.11744/) (2019)
- [PVSNet: Pixelwise Visibility-Aware Multi-View Stereo Network](https://mlsanity.com/paper/2007.07714/) (2020)

## Built on by (most cited first, 30 of 212)

- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [Streaming 4D Visual Geometry Transformer](https://mlsanity.com/paper/2507.11539/) (2025)
- [NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)](https://mlsanity.com/paper/2210.00379/) (2022)
- [MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds](https://mlsanity.com/paper/2412.06974/) (2024)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views](https://mlsanity.com/paper/2306.04988/) (2023)
- [Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement](https://mlsanity.com/paper/2303.02091/) (2023)
- [Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory](https://mlsanity.com/paper/2507.02863/) (2025)
- [Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection](https://mlsanity.com/paper/2303.10840/) (2023)
- [Meta 3D AssetGen: Text-to-Mesh Generation with High-Quality Geometry, Texture, and PBR Materials](https://mlsanity.com/paper/2407.02445/) (2024)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction](https://mlsanity.com/paper/2212.08067/) (2022)
- [GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistency](https://mlsanity.com/paper/2301.10941/) (2023)
- [GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane](https://mlsanity.com/paper/2405.17596/) (2024)
- [DiffGS: Functional Gaussian Splatting Diffusion](https://mlsanity.com/paper/2410.19657/) (2024)
- [VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction](https://mlsanity.com/paper/2406.05774/) (2024)
- [Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set](https://mlsanity.com/paper/2410.14189/) (2024)
- [Neural-PBIR Reconstruction of Shape, Material, and Illumination](https://mlsanity.com/paper/2304.13445/) (2023)
- [Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction](https://mlsanity.com/paper/2306.05872/) (2023)
- [NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering](https://mlsanity.com/paper/2304.10080/) (2023)
- [GenFusion: Closing the Loop between Reconstruction and Generation via Videos](https://mlsanity.com/paper/2503.21219/) (2025)
- [Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignment](https://mlsanity.com/paper/2305.11601/) (2023)
- [Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives](https://mlsanity.com/paper/2307.05473/) (2023)
- [NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views](https://mlsanity.com/paper/2312.13977/) (2023)

## Abstract (arXiv)

Recently, neural implicit surfaces learning by volume rendering has become popular for multi-view reconstruction. However, one key challenge remains: existing approaches lack explicit multi-view geometry constraints, hence usually fail to generate geometry consistent surface reconstruction. To address this challenge, we propose geometry-consistent neural implicit surfaces learning for multi-view reconstruction. We theoretically analyze that there exists a gap between the volume rendering integral and point-based signed distance function (SDF) modeling. To bridge this gap, we directly locate the zero-level set of SDF networks and explicitly perform multi-view geometry optimization by leveraging the sparse geometry from structure from motion (SFM) and photometric consistency in multi-view stereo. This makes our SDF optimization unbiased and allows the multi-view geometry constraints to focus on the true surface optimization. Extensive experiments show that our proposed method achieves high-quality surface reconstruction in both complex thin structures and large smooth regions, thus outperforming the state-of-the-arts by a large margin.
