# Novel View Synthesis for High-fidelity Headshot Scenes

arXiv: https://arxiv.org/abs/2205.15595 · HTML: https://mlsanity.com/paper/2205.15595/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 47 references that are in the map.
- First posted on arXiv 31 May 2022.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [GAN Inversion: A Survey](https://mlsanity.com/paper/2101.05278/) (2021)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Generating 3D faces using Convolutional Mesh Autoencoders](https://mlsanity.com/paper/1807.10267/) (2018)
- [Learning a Predictable and Generative Vector Representation for Objects](https://mlsanity.com/paper/1603.08637/) (2016)
- [Nonlinear 3D Face Morphable Model](https://mlsanity.com/paper/1804.03786/) (2018)
- [Towards Faster and Stabilized GAN Training for High-fidelity Few-shot Image Synthesis](https://mlsanity.com/paper/2101.04775/) (2021)
- [Pixel Codec Avatars](https://mlsanity.com/paper/2104.04638/) (2021)
- [i3DMM: Deep Implicit 3D Morphable Model of Human Heads](https://mlsanity.com/paper/2011.14143/) (2020)
- [Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervision](https://mlsanity.com/paper/1612.00814/) (2016)
- [MoFaNeRF: Morphable Facial Neural Radiance Field](https://mlsanity.com/paper/2112.02308/) (2021)
- [Self-supervised Multi-level Face Model Learning for Monocular Reconstruction at over 250 Hz](https://mlsanity.com/paper/1712.02859/) (2017)
- [High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies](https://mlsanity.com/paper/2010.05562/) (2020)

## Built on by (most cited first, 4 of 4)

- [DiffPortrait3D: Controllable Diffusion for Zero-Shot Portrait View Synthesis](https://mlsanity.com/paper/2312.13016/) (2023)
- [DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis](https://mlsanity.com/paper/2503.15667/) (2025)
- [The Metaverse Data Deluge: What Can We Do About It?](https://mlsanity.com/paper/2206.10326/) (2022)
- [Depth self-supervision for single image novel view synthesis](https://mlsanity.com/paper/2308.14108/) (2023)

## Abstract (arXiv)

Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful technique for many real-world applications. Recently, Neural Radiance Fields (NeRF), a rendering technique that uses neural networks to approximate classical ray tracing, have been considered as one of the promising approaches for synthesizing novel views from a sparse set of images. We find that NeRF can render new views while maintaining geometric consistency, but it does not properly maintain skin details, such as moles and pores. These details are important particularly for faces because when we look at an image of a face, we are much more sensitive to details than when we look at other objects. On the other hand, 3D Morpable Models (3DMMs) based on traditional meshes and textures can perform well in terms of skin detail despite that it has less precise geometry and cannot cover the head and the entire scene with background. Based on these observations, we propose a method to use both NeRF and 3DMM to synthesize a high-fidelity novel view of a scene with a face. Our method learns a Generative Adversarial Network (GAN) to mix a NeRF-synthesized image and a 3DMM-rendered image and produces a photorealistic scene with a face preserving the skin details. Experiments with various real-world scenes demonstrate the effectiveness of our approach. The code will be available on https://github.com/showlab/headshot .
