# MontageGAN: Generation and Assembly of Multiple Components by GANs

arXiv: https://arxiv.org/abs/2205.15577 · HTML: https://mlsanity.com/paper/2205.15577/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 39 references that are in the map.
- First posted on arXiv 31 May 2022.

## Builds on (most cited first, 16 of 16)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Rethinking the Inception Architecture for Computer Vision](https://mlsanity.com/paper/1512.00567/) (2015)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Projected GANs Converge Faster](https://mlsanity.com/paper/2111.01007/) (2021)
- [Differentiable Rendering: A Survey](https://mlsanity.com/paper/2006.12057/) (2020)
- [AniGAN: Style-Guided Generative Adversarial Networks for Unsupervised Anime Face Generation](https://mlsanity.com/paper/2102.12593/) (2021)
- [Classification based Grasp Detection using Spatial Transformer Network](https://mlsanity.com/paper/1803.01356/) (2018)

## Abstract (arXiv)

A multi-layer image is more valuable than a single-layer image from a graphic designer's perspective. However, most of the proposed image generation methods so far focus on single-layer images. In this paper, we propose MontageGAN, which is a Generative Adversarial Networks (GAN) framework for generating multi-layer images. Our method utilized a two-step approach consisting of local GANs and global GAN. Each local GAN learns to generate a specific image layer, and the global GAN learns the placement of each generated image layer. Through our experiments, we show the ability of our method to generate multi-layer images and estimate the placement of the generated image layers.
