# Scalable Multi-Agent Model-Based Reinforcement Learning

arXiv: https://arxiv.org/abs/2205.15023 · HTML: https://mlsanity.com/paper/2205.15023/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 79 references that are in the map.
- First posted on arXiv 25 May 2022.

## Builds on (most cited first, 30 of 55)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Neural Machine Translation by Jointly Learning to Align and Translate](https://mlsanity.com/paper/1409.0473/) (2014)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Generating Diverse High-Fidelity Images with VQ-VAE-2](https://mlsanity.com/paper/1906.00446/) (2019)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [InfoGAN: Interpretable Representation Learning by Information Maximizing Generative Adversarial Nets](https://mlsanity.com/paper/1606.03657/) (2016)
- [When to Trust Your Model: Model-Based Policy Optimization](https://mlsanity.com/paper/1906.08253/) (2019)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)

## Built on by (most cited first, 25 of 25)

- [Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2408.09675/) (2024)
- [POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.14931/) (2024)
- [Adaptive Layer Splitting for Wireless LLM Inference in Edge Computing: A Model-Based Reinforcement Learning Approach](https://mlsanity.com/paper/2406.02616/) (2024)
- [Informed POMDP: Leveraging Additional Information in Model-Based RL](https://mlsanity.com/paper/2306.11488/) (2023)
- [Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models](https://mlsanity.com/paper/2406.15836/) (2024)
- [Efficient Multi-agent Reinforcement Learning by Planning](https://mlsanity.com/paper/2405.11778/) (2024)
- [Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective](https://mlsanity.com/paper/2505.20922/) (2025)
- [SRMT: Shared Memory for Multi-agent Lifelong Pathfinding](https://mlsanity.com/paper/2501.13200/) (2025)
- [RAILGUN: A Unified Convolutional Policy for Multi-Agent Path Finding Across Different Environments and Tasks](https://mlsanity.com/paper/2503.02992/) (2025)
- [CoDreamer: Communication-Based Decentralised World Models](https://mlsanity.com/paper/2406.13600/) (2024)
- [Episodic Future Thinking Mechanism for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2410.17373/) (2024)
- [VDFD: Multi-Agent Value Decomposition Framework with Disentangled World Model](https://mlsanity.com/paper/2309.04615/) (2023)
- [Representation Learning For Efficient Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2406.02890/) (2024)
- [Ego-centric Learning of Communicative World Models for Autonomous Driving](https://mlsanity.com/paper/2506.08149/) (2025)
- [Multi-Robot Collaboration through Reinforcement Learning and Abstract Simulation](https://mlsanity.com/paper/2503.05092/) (2025)
- [GenAI-based Multi-Agent Reinforcement Learning towards Distributed Agent Intelligence: A Generative-RL Agent Perspective](https://mlsanity.com/paper/2507.09495/) (2025)
- [Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Review](https://mlsanity.com/paper/2507.10142/) (2025)
- [Offline Policy Learning via Skill-step Abstraction for Long-horizon Goal-Conditioned Tasks](https://mlsanity.com/paper/2408.11300/) (2024)
- [Transformer World Model for Sample Efficient Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2506.18537/) (2025)
- [Sequence Pathfinder for Multi-Agent Pickup and Delivery in the Warehouse](https://mlsanity.com/paper/2509.23778/) (2025)
- [Dreaming Of Others: Latent Teammate Modeling In World Models For Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.31361/) (2026)
- [Dreamer-CPC: Message Learning with World Models for Decentralized Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2607.19809/) (2026)
- [NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games](https://mlsanity.com/paper/2609.01549/) (2026)
- [CyberWorld: World Models for Sample-Efficient Autonomous Cyber Defense](https://mlsanity.com/paper/2609.31893/) (2026)
- [Controllable Crowd Generation through World-Model Planning](https://mlsanity.com/paper/2610.09438/) (2026)

## Abstract (arXiv)

Recent Multi-Agent Reinforcement Learning (MARL) literature has been largely focused on Centralized Training with Decentralized Execution (CTDE) paradigm. CTDE has been a dominant approach for both cooperative and mixed environments due to its capability to efficiently train decentralized policies. While in mixed environments full autonomy of the agents can be a desirable outcome, cooperative environments allow agents to share information to facilitate coordination. Approaches that leverage this technique are usually referred as communication methods, as full autonomy of agents is compromised for better performance. Although communication approaches have shown impressive results, they do not fully leverage this additional information during training phase. In this paper, we propose a new method called MAMBA which utilizes Model-Based Reinforcement Learning (MBRL) to further leverage centralized training in cooperative environments. We argue that communication between agents is enough to sustain a world model for each agent during execution phase while imaginary rollouts can be used for training, removing the necessity to interact with the environment. These properties yield sample efficient algorithm that can scale gracefully with the number of agents. We empirically confirm that MAMBA achieves good performance while reducing the number of interactions with the environment up to an orders of magnitude compared to Model-Free state-of-the-art approaches in challenging domains of SMAC and Flatland.
