# Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learning

arXiv: https://arxiv.org/abs/2205.14850 · HTML: https://mlsanity.com/paper/2205.14850/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 60 of its 72 references that are in the map.
- First posted on arXiv 30 May 2022.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 30 of 60)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning](https://mlsanity.com/paper/2202.02005/) (2022)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Residual Reinforcement Learning for Robot Control](https://mlsanity.com/paper/1812.03201/) (2018)
- [Stabilizing Transformers for Reinforcement Learning](https://mlsanity.com/paper/1910.06764/) (2019)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Objects that Sound](https://mlsanity.com/paper/1712.06651/) (2017)
- [Visual Foresight: Model-Based Deep Reinforcement Learning for Vision-Based Robotic Control](https://mlsanity.com/paper/1812.00568/) (2018)
- [Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours](https://mlsanity.com/paper/1509.06825/) (2015)
- [Learning to Navigate in Complex Environments](https://mlsanity.com/paper/1611.03673/) (2016)
- [Making Sense of Vision and Touch: Self-Supervised Learning of Multimodal Representations for Contact-Rich Tasks](https://mlsanity.com/paper/1810.10191/) (2018)
- [Visually Indicated Sounds](https://mlsanity.com/paper/1512.08512/) (2015)
- [Human-in-the-Loop Imitation Learning using Remote Teleoperation](https://mlsanity.com/paper/2012.06733/) (2020)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks](https://mlsanity.com/paper/1903.03878/) (2019)
- [More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch](https://mlsanity.com/paper/1805.11085/) (2018)
- [Learning Representations from Audio-Visual Spatial Alignment](https://mlsanity.com/paper/2011.01819/) (2020)
- [Neural Map: Structured Memory for Deep Reinforcement Learning](https://mlsanity.com/paper/1702.08360/) (2017)
- [Visual Representations for Semantic Target Driven Navigation](https://mlsanity.com/paper/1805.06066/) (2018)

## Built on by (most cited first, 22 of 22)

- [See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2212.03858/) (2022)
- [Beyond Sight: Finetuning Generalist Robot Policies with Heterogeneous Sensors via Language Grounding](https://mlsanity.com/paper/2501.04693/) (2025)
- [MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulation](https://mlsanity.com/paper/2310.16917/) (2023)
- [ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data](https://mlsanity.com/paper/2406.19464/) (2024)
- [Play to the Score: Stage-Guided Dynamic Multi-Sensory Fusion for Robotic Manipulation](https://mlsanity.com/paper/2408.01366/) (2024)
- [Transformers are Adaptable Task Planners](https://mlsanity.com/paper/2207.02442/) (2022)
- [Hearing Touch: Audio-Visual Pretraining for Contact-Rich Manipulation](https://mlsanity.com/paper/2405.08576/) (2024)
- [That Sounds Right: Auditory Self-Supervision for Dynamic Robot Manipulation](https://mlsanity.com/paper/2210.01116/) (2022)
- [Robotic Compliant Object Prying Using Diffusion Policy Guided by Vision and Force Observations](https://mlsanity.com/paper/2503.03998/) (2025)
- [All the Feels: A dexterous hand with large-area tactile sensing](https://mlsanity.com/paper/2210.15658/) (2022)
- [Masked Imitation Learning: Discovering Environment-Invariant Modalities in Multimodal Demonstrations](https://mlsanity.com/paper/2209.07682/) (2022)
- [The Sound of Simulation: Learning Multimodal Sim-to-Real Robot Policies with Generative Audio](https://mlsanity.com/paper/2507.02864/) (2025)
- [Out of Sight, Still in Mind: Reasoning and Planning about Unobserved Objects with Video Tracking Enabled Memory Models](https://mlsanity.com/paper/2309.15278/) (2023)
- [Multimodal Diffusion Forcing for Forceful Manipulation](https://mlsanity.com/paper/2511.04812/) (2025)
- [Force-Modulated Visual Policy for Robot-Assisted Dressing with Arm Motions](https://mlsanity.com/paper/2509.12741/) (2025)
- [CasIL: Cognizing and Imitating Skills via a Dual Cognition-Action Architecture](https://mlsanity.com/paper/2309.16299/) (2023)
- [ANAVI: Audio Noise Awareness using Visuals of Indoor environments for NAVIgation](https://mlsanity.com/paper/2410.18932/) (2024)
- [TranTac: Leveraging Transient Tactile Signals for Contact-Rich Robotic Manipulation](https://mlsanity.com/paper/2509.16550/) (2025)
- [Hierarchical Audio-Visual-Proprioceptive Fusion for Precise Robotic Manipulation](https://mlsanity.com/paper/2602.13640/) (2026)
- [S2A2: Audio-Visual Imitation Learning for Manipulation Tasks Using Acoustic Spatial Information](https://mlsanity.com/paper/2607.26047/) (2026)
- [Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation](https://mlsanity.com/paper/2609.19137/) (2026)
- [Learning tactile perception from high-bandwidth single-point sensing](https://mlsanity.com/paper/2609.24621/) (2026)

## Abstract (arXiv)

Humans are capable of completing a range of challenging manipulation tasks that require reasoning jointly over modalities such as vision, touch, and sound. Moreover, many such tasks are partially-observed; for example, taking a notebook out of a backpack will lead to visual occlusion and require reasoning over the history of audio or tactile information. While robust tactile sensing can be costly to capture on robots, microphones near or on a robot's gripper are a cheap and easy way to acquire audio feedback of contact events, which can be a surprisingly valuable data source for perception in the absence of vision. Motivated by the potential for sound to mitigate visual occlusion, we aim to learn a set of challenging partially-observed manipulation tasks from visual and audio inputs. Our proposed system learns these tasks by combining offline imitation learning from a modest number of tele-operated demonstrations and online finetuning using human provided interventions. In a set of simulated tasks, we find that our system benefits from using audio, and that by using online interventions we are able to improve the success rate of offline imitation learning by ~20%. Finally, we find that our system can complete a set of challenging, partially-observed tasks on a Franka Emika Panda robot, like extracting keys from a bag, with a 70% success rate, 50% higher than a policy that does not use audio.
