# Non-Stationary Bandits under Recharging Payoffs: Improved Planning with Sublinear Regret

arXiv: https://arxiv.org/abs/2205.14790 · HTML: https://mlsanity.com/paper/2205.14790/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 38 references that are in the map.
- First posted on arXiv 29 May 2022.

## Builds on (most cited first, 9 of 9)

- [Rotting Bandits](https://mlsanity.com/paper/1702.07274/) (2017)
- [Recovering Bandits](https://mlsanity.com/paper/1910.14354/) (2019)
- [Blocking Bandits](https://mlsanity.com/paper/1907.11975/) (2019)
- [Stochastic Bandits with Delay-Dependent Payoffs](https://mlsanity.com/paper/1910.02757/) (2019)
- [Rebounding Bandits for Modeling Satiation Effects](https://mlsanity.com/paper/2011.06741/) (2020)
- [Improved Sleeping Bandits with Stochastic Actions Sets and Adversarial Rewards](https://mlsanity.com/paper/2004.06248/) (2020)
- [Contextual Blocking Bandits](https://mlsanity.com/paper/2003.03426/) (2020)
- [A Last Switch Dependent Analysis of Satiation and Seasonality in Bandits](https://mlsanity.com/paper/2110.11819/) (2021)
- [Combinatorial Blocking Bandits with Stochastic Delays](https://mlsanity.com/paper/2105.10625/) (2021)

## Built on by (most cited first, 5 of 5)

- [Online Recommendations for Agents with Discounted Adaptive Preferences](https://mlsanity.com/paper/2302.06014/) (2023)
- [Last Switch Dependent Bandits with Monotone Payoff Functions](https://mlsanity.com/paper/2306.00338/) (2023)
- [Dynamic Nested Hierarchies: Pioneering Self-Evolution in Machine Learning Architectures for Lifelong Intelligence](https://mlsanity.com/paper/2511.14823/) (2025)
- [Improving Engagement and Efficacy of mHealth Micro-Interventions for Stress Coping: an In-The-Wild Study](https://mlsanity.com/paper/2407.11612/) (2024)
- [Learning in Strategic Queuing with Geometric Recharge: From Bandits to Systems](https://mlsanity.com/paper/2610.19179/) (2026)

## Abstract (arXiv)

The stochastic multi-armed bandit setting has been recently studied in the non-stationary regime, where the mean payoff of each action is a non-decreasing function of the number of rounds passed since it was last played. This model captures natural behavioral aspects of the users which crucially determine the performance of recommendation platforms, ad placement systems, and more. Even assuming prior knowledge of the mean payoff functions, computing an optimal planning in the above model is NP-hard, while the state-of-the-art is a 1/4-approximation algorithm for the case where at most one arm can be played per round. We first focus on the setting where the mean payoff functions are known. In this setting, we significantly improve the best-known guarantees for the planning problem by developing a polynomial-time (1-1/e)-approximation algorithm (asymptotically and in expectation), based on a novel combination of randomized LP rounding and a time-correlated (interleaved) scheduling method. Furthermore, our algorithm achieves improved guarantees -- compared to prior work -- for the case where more than one arm can be played at each round. Moving to the bandit setting, when the mean payoff functions are initially unknown, we show how our algorithm can be transformed into a bandit algorithm with sublinear regret.
