# Frustratingly Easy Regularization on Representation Can Boost Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2205.14557 · HTML: https://mlsanity.com/paper/2205.14557/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 68 references that are in the map.
- First posted on arXiv 29 May 2022.

## Builds on (most cited first, 30 of 44)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Improved Baselines with Momentum Contrastive Learning](https://mlsanity.com/paper/2003.04297/) (2020)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Deep Reinforcement Learning that Matters](https://mlsanity.com/paper/1709.06560/) (2017)
- [Data-Efficient Image Recognition with Contrastive Predictive Coding](https://mlsanity.com/paper/1905.09272/) (2019)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Tutorial on Variational Autoencoders](https://mlsanity.com/paper/1606.05908/) (2016)
- [Reinforcement Learning with Unsupervised Auxiliary Tasks](https://mlsanity.com/paper/1611.05397/) (2016)
- [Temporal Difference Learning for Model Predictive Control](https://mlsanity.com/paper/2203.04955/) (2022)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Randomized Ensembled Double Q-Learning: Learning Fast Without a Model](https://mlsanity.com/paper/2101.05982/) (2021)
- [Improving Sample Efficiency in Model-Free Reinforcement Learning from Images](https://mlsanity.com/paper/1910.01741/) (2019)
- [What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Study](https://mlsanity.com/paper/2006.05990/) (2020)
- [Understanding and Preventing Capacity Loss in Reinforcement Learning](https://mlsanity.com/paper/2204.09560/) (2022)

## Built on by (most cited first, 8 of 8)

- [Pareto Multi-Objective Alignment for Language Models](https://mlsanity.com/paper/2508.07768/) (2025)
- [Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment](https://mlsanity.com/paper/2406.01103/) (2024)
- [Adaptive Regularization of Representation Rank as an Implicit Constraint of Bellman Equation](https://mlsanity.com/paper/2404.12754/) (2024)
- [Keep Various Trajectories: Promoting Exploration of Ensemble Policies in Continuous Control](https://mlsanity.com/paper/2310.11138/) (2023)
- [Improving Policy Exploitation in Online Reinforcement Learning with Instant Retrospect Action](https://mlsanity.com/paper/2601.19720/) (2026)
- [Eigensubspace of Temporal-Difference Dynamics and How It Improves Value Approximation in Reinforcement Learning](https://mlsanity.com/paper/2306.16750/) (2023)
- [Learning Interpretable Policies in Hindsight-Observable POMDPs through Partially Supervised Reinforcement Learning](https://mlsanity.com/paper/2402.09290/) (2024)
- [Expert Behavior Prior Reinforcement Learning](https://mlsanity.com/paper/2607.21302/) (2026)

## Abstract (arXiv)

Deep reinforcement learning (DRL) gives the promise that an agent learns good policy from high-dimensional information, whereas representation learning removes irrelevant and redundant information and retains pertinent information. In this work, we demonstrate that the learned representation of the Q-network and its target Q-network should, in theory, satisfy a favorable distinguishable representation property. Specifically, there exists an upper bound on the representation similarity of the value functions of two adjacent time steps in a typical DRL setting. However, through illustrative experiments, we show that the learned DRL agent may violate this property and lead to a sub-optimal policy. Therefore, we propose a simple yet effective regularizer called Policy Evaluation with Easy Regularization on Representation (PEER), which aims to maintain the distinguishable representation property via explicit regularization on internal representations. And we provide the convergence rate guarantee of PEER. Implementing PEER requires only one line of code. Our experiments demonstrate that incorporating PEER into DRL can significantly improve performance and sample efficiency. Comprehensive experiments show that PEER achieves state-of-the-art performance on all 4 environments on PyBullet, 9 out of 12 tasks on DMControl, and 19 out of 26 games on Atari. To the best of our knowledge, PEER is the first work to study the inherent representation property of Q-network and its target. Our code is available at https://sites.google.com/view/peer-cvpr2023/.
