# V4d: voxel for 4d novel view synthesis

arXiv: https://arxiv.org/abs/2205.14332 · HTML: https://mlsanity.com/paper/2205.14332/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 74 references that are in the map.
- First posted on arXiv 28 May 2022.

## Builds on (most cited first, 30 of 55)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Convolutional Occupancy Networks](https://mlsanity.com/paper/2003.04618/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)

## Built on by (most cited first, 30 of 43)

- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering](https://mlsanity.com/paper/2211.11610/) (2022)
- [NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields](https://mlsanity.com/paper/2210.15947/) (2022)
- [DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting](https://mlsanity.com/paper/2312.00112/) (2023)
- [GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis](https://mlsanity.com/paper/2312.11458/) (2023)
- [Forward Flow for Novel View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2309.17390/) (2023)
- [Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes](https://mlsanity.com/paper/2310.08585/) (2023)
- [GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting](https://mlsanity.com/paper/2408.11447/) (2024)
- [Neural Deformable Voxel Grid for Fast Optimization of Dynamic View Synthesis](https://mlsanity.com/paper/2206.07698/) (2022)
- [MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting](https://mlsanity.com/paper/2501.03714/) (2025)
- [ParticleNeRF: A Particle-Based Encoding for Online Neural Radiance Fields](https://mlsanity.com/paper/2211.04041/) (2022)
- [Generative AI for Visualization: State of the Art and Future Directions](https://mlsanity.com/paper/2404.18144/) (2024)
- [Segment Any 4D Gaussians](https://mlsanity.com/paper/2407.04504/) (2024)
- [4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives](https://mlsanity.com/paper/2412.20720/) (2024)
- [KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter](https://mlsanity.com/paper/2407.13185/) (2024)
- [Sequential Gaussian Avatars with Hierarchical Motion Context](https://mlsanity.com/paper/2411.16768/) (2024)
- [Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming](https://mlsanity.com/paper/2503.08166/) (2025)
- [Generalizable Neural Voxels for Fast Human Radiance Fields](https://mlsanity.com/paper/2303.15387/) (2023)
- [DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation](https://mlsanity.com/paper/2506.03103/) (2025)
- [Digital Twin Generation from Visual Data: A Survey](https://mlsanity.com/paper/2504.13159/) (2025)
- [Dynamic Appearance Particle Neural Radiance Field](https://mlsanity.com/paper/2310.07916/) (2023)
- [4D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via Semantic Distillation](https://mlsanity.com/paper/2310.16858/) (2023)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [A Simple Framework for 3D Occupancy Estimation in Autonomous Driving](https://mlsanity.com/paper/2303.10076/) (2023)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [SLS4D: Sparse Latent Space for 4D Novel View Synthesis](https://mlsanity.com/paper/2312.09743/) (2023)
- [3D Object Detection from Point Cloud via Voting Step Diffusion](https://mlsanity.com/paper/2403.14133/) (2024)

## Abstract (arXiv)

Neural radiance fields have made a remarkable breakthrough in the novel view synthesis task at the 3D static scene. However, for the 4D circumstance (e.g., dynamic scene), the performance of the existing method is still limited by the capacity of the neural network, typically in a multilayer perceptron network (MLP). In this paper, we utilize 3D Voxel to model the 4D neural radiance field, short as V4D, where the 3D voxel has two formats. The first one is to regularly model the 3D space and then use the sampled local 3D feature with the time index to model the density field and the texture field by a tiny MLP. The second one is in look-up tables (LUTs) format that is for the pixel-level refinement, where the pseudo-surface produced by the volume rendering is utilized as the guidance information to learn a 2D pixel-level refinement mapping. The proposed LUTs-based refinement module achieves the performance gain with little computational cost and could serve as the plug-and-play module in the novel view synthesis task. Moreover, we propose a more effective conditional positional encoding toward the 4D data that achieves performance gain with negligible computational burdens. Extensive experiments demonstrate that the proposed method achieves state-of-the-art performance at a low computational cost.
