# MyoSuite -- A contact-rich simulation suite for musculoskeletal motor control

arXiv: https://arxiv.org/abs/2205.13600 · HTML: https://mlsanity.com/paper/2205.13600/

## Key facts

- Cited by 80 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 84 references that are in the map.
- First posted on arXiv 26 May 2022.

## Builds on (most cited first, 17 of 17)

- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research](https://mlsanity.com/paper/1802.09464/) (2018)
- [Deep Dynamics Models for Learning Dexterous Manipulation](https://mlsanity.com/paper/1909.11652/) (2019)
- [A System for General In-Hand Object Re-Orientation](https://mlsanity.com/paper/2111.03043/) (2021)
- [Learning Modular Neural Network Policies for Multi-Task and Multi-Robot Transfer](https://mlsanity.com/paper/1609.07088/) (2016)
- [Reset-Free Reinforcement Learning via Multi-Task Learning: Learning Dexterous Manipulation Behaviors without Human Intervention](https://mlsanity.com/paper/2104.11203/) (2021)
- [Learning Invariant Feature Spaces to Transfer Skills with Reinforcement Learning](https://mlsanity.com/paper/1703.02949/) (2017)
- [Generalization in Dexterous Manipulation via Geometry-Aware Multi-Task Learning](https://mlsanity.com/paper/2111.03062/) (2021)
- [OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion](https://mlsanity.com/paper/2112.06061/) (2021)
- [A new simple dynamic muscle fatigue model and its validation](https://mlsanity.com/paper/2201.01069/) (2022)

## Built on by (most cited first, 30 of 80)

- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [DIME:Diffusion-Based Maximum Entropy Reinforcement Learning](https://mlsanity.com/paper/2502.02316/) (2025)
- [Hyperspherical Normalization for Scalable Deep Reinforcement Learning](https://mlsanity.com/paper/2502.15280/) (2025)
- [LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion](https://mlsanity.com/paper/2311.02496/) (2023)
- [Hierarchical World Models as Visual Whole-Body Humanoid Controllers](https://mlsanity.com/paper/2405.18418/) (2024)
- [Latent Exploration for Reinforcement Learning](https://mlsanity.com/paper/2305.20065/) (2023)
- [emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation](https://mlsanity.com/paper/2412.02725/) (2024)
- [Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic](https://mlsanity.com/paper/2306.02865/) (2023)
- [Scaling Off-Policy Reinforcement Learning with Batch and Weight Normalization](https://mlsanity.com/paper/2502.07523/) (2025)
- [Differentiable Biomechanics Unlocks Opportunities for Markerless Motion Capture](https://mlsanity.com/paper/2402.17192/) (2024)
- [SAR: Generalization of Physiological Agility and Dexterity via Synergistic Action Representation](https://mlsanity.com/paper/2307.03716/) (2023)
- [Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representation](https://mlsanity.com/paper/2312.05473/) (2023)
- [XQC: Well-conditioned Optimization Accelerates Deep Reinforcement Learning](https://mlsanity.com/paper/2509.25174/) (2025)
- [DynSyn: Dynamical Synergistic Representation for Efficient Learning and Control in Overactuated Embodied Systems](https://mlsanity.com/paper/2407.11472/) (2024)
- [MyoDex: A Generalizable Prior for Dexterous Manipulation](https://mlsanity.com/paper/2309.03130/) (2023)
- [Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL](https://mlsanity.com/paper/2405.18520/) (2024)
- [MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints](https://mlsanity.com/paper/2404.10227/) (2024)
- [Discrete Codebook World Models for Continuous Control](https://mlsanity.com/paper/2503.00653/) (2025)
- [Differentiable Biomechanics for Markerless Motion Capture in Upper Limb Stroke Rehabilitation: A Comparison with Optical Motion Capture](https://mlsanity.com/paper/2411.14992/) (2024)
- [Portable Biomechanics Laboratory: Clinically Accessible Movement Analysis from a Handheld Smartphone](https://mlsanity.com/paper/2507.08268/) (2025)
- [Growing Q-Networks: Solving Continuous Control Tasks with Adaptive Control Resolution](https://mlsanity.com/paper/2404.04253/) (2024)
- [Reward-free World Models for Online Imitation Learning](https://mlsanity.com/paper/2410.14081/) (2024)
- [KINESIS: Motion Imitation for Human Musculoskeletal Locomotion](https://mlsanity.com/paper/2503.14637/) (2025)
- [Learning with Muscles: Benefits for Data-Efficiency and Robustness in Anthropomorphic Tasks](https://mlsanity.com/paper/2207.03952/) (2022)
- [Fusing uncalibrated IMUs and handheld smartphone video to reconstruct knee kinematics](https://mlsanity.com/paper/2405.17368/) (2024)
- [Natural and Robust Walking using Reinforcement Learning without Demonstrations in High-Dimensional Musculoskeletal Models](https://mlsanity.com/paper/2309.02976/) (2023)

## Abstract (arXiv)

Embodied agents in continuous control domains have had limited exposure to tasks allowing to explore musculoskeletal properties that enable agile and nimble behaviors in biological beings. The sophistication behind neuro-musculoskeletal control can pose new challenges for the motor learning community. At the same time, agents solving complex neural control problems allow impact in fields such as neuro-rehabilitation, as well as collaborative-robotics. Human biomechanics underlies complex multi-joint-multi-actuator musculoskeletal systems. The sensory-motor system relies on a range of sensory-contact rich and proprioceptive inputs that define and condition muscle actuation required to exhibit intelligent behaviors in the physical world. Current frameworks for musculoskeletal control do not support physiological sophistication of the musculoskeletal systems along with physical world interaction capabilities. In addition, they are neither embedded in complex and skillful motor tasks nor are computationally effective and scalable to study large-scale learning paradigms. Here, we present MyoSuite -- a suite of physiologically accurate biomechanical models of elbow, wrist, and hand, with physical contact capabilities, which allow learning of complex and skillful contact-rich real-world tasks. We provide diverse motor-control challenges: from simple postural control to skilled hand-object interactions such as turning a key, twirling a pen, rotating two balls in one hand, etc. By supporting physiological alterations in musculoskeletal geometry (tendon transfer), assistive devices (exoskeleton assistance), and muscle contraction dynamics (muscle fatigue, sarcopenia), we present real-life tasks with temporal changes, thereby exposing realistic non-stationary conditions in our tasks which most continuous control benchmarks lack.
