# Multi-Phase Multi-Objective Dexterous Manipulation with Adaptive Hierarchical Curriculum

arXiv: https://arxiv.org/abs/2205.13441 · HTML: https://mlsanity.com/paper/2205.13441/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 38 references that are in the map.
- First posted on arXiv 26 May 2022.

## Builds on (most cited first, 16 of 16)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Curriculum Learning for Reinforcement Learning Domains: A Framework and Survey](https://mlsanity.com/paper/2003.04960/) (2020)
- [Deep Reinforcement Learning: An Overview](https://mlsanity.com/paper/1701.07274/) (2017)
- [Reverse Curriculum Generation for Reinforcement Learning](https://mlsanity.com/paper/1707.05300/) (2017)
- [Reinforcement and Imitation Learning for Diverse Visuomotor Skills](https://mlsanity.com/paper/1802.09564/) (2018)
- [Composable Deep Reinforcement Learning for Robotic Manipulation](https://mlsanity.com/paper/1803.06773/) (2018)
- [Data-efficient Deep Reinforcement Learning for Dexterous Manipulation](https://mlsanity.com/paper/1704.03073/) (2017)
- [Learning Curriculum Policies for Reinforcement Learning](https://mlsanity.com/paper/1812.00285/) (2018)
- [Learning to Compose Hierarchical Object-Centric Controllers for Robotic Manipulation](https://mlsanity.com/paper/2011.04627/) (2020)
- [Machine Teaching in Hierarchical Genetic Reinforcement Learning: Curriculum Design of Reward Functions for Swarm Shepherding](https://mlsanity.com/paper/1901.00949/) (2019)
- [Balance Between Efficient and Effective Learning: Dense2Sparse Reward Shaping for Robot Manipulation with Environment Uncertainty](https://mlsanity.com/paper/2003.02740/) (2020)
- [Faster Reinforcement Learning Using Active Simulators](https://mlsanity.com/paper/1703.07853/) (2017)
- [Obstacle Avoidance and Navigation Utilizing Reinforcement Learning with Reward Shaping](https://mlsanity.com/paper/2003.12863/) (2020)

## Built on by (most cited first, 1 of 1)

- [Machine Learning Meets Advanced Robotic Manipulation](https://mlsanity.com/paper/2309.12560/) (2023)

## Abstract (arXiv)

Dexterous manipulation tasks usually have multiple objectives, and the priorities of these objectives may vary at different phases of a manipulation task. Varying priority makes a robot hardly or even failed to learn an optimal policy with a deep reinforcement learning (DRL) method. To solve this problem, we develop a novel Adaptive Hierarchical Reward Mechanism (AHRM) to guide the DRL agent to learn manipulation tasks with multiple prioritized objectives. The AHRM can determine the objective priorities during the learning process and update the reward hierarchy to adapt to the changing objective priorities at different phases. The proposed method is validated in a multi-objective manipulation task with a JACO robot arm in which the robot needs to manipulate a target with obstacles surrounded. The simulation and physical experiment results show that the proposed method improved robot learning in task performance and learning efficiency.
