# Reward Uncertainty for Exploration in Preference-based Reinforcement Learning

arXiv: https://arxiv.org/abs/2205.12401 · HTML: https://mlsanity.com/paper/2205.12401/

## Key facts

- Cited by 61 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 33 of its 47 references that are in the map.
- First posted on arXiv 24 May 2022.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 33)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [CURL: Contrastive Unsupervised Representations for Reinforcement Learning](https://mlsanity.com/paper/2004.04136/) (2020)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Recursively Summarizing Books with Human Feedback](https://mlsanity.com/paper/2109.10862/) (2021)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Behavior From the Void: Unsupervised Active Pre-Training](https://mlsanity.com/paper/2103.04551/) (2021)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [State Entropy Maximization with Random Encoders for Efficient Exploration](https://mlsanity.com/paper/2102.09430/) (2021)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)

## Built on by (most cited first, 30 of 61)

- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [Preference Transformer: Modeling Human Preferences using Transformers for RL](https://mlsanity.com/paper/2303.00957/) (2023)
- [Reinforcement Learning from Human Feedback with Active Queries](https://mlsanity.com/paper/2402.09401/) (2024)
- [Impact of Preference Noise on the Alignment Performance of Generative Language Models](https://mlsanity.com/paper/2404.09824/) (2024)
- [RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences](https://mlsanity.com/paper/2402.17257/) (2024)
- [Comprehensive Overview of Reward Engineering and Shaping in Advancing Reinforcement Learning Applications](https://mlsanity.com/paper/2408.10215/) (2024)
- [Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences](https://mlsanity.com/paper/2312.09337/) (2023)
- [Reinforcement Learning from Diverse Human Preferences](https://mlsanity.com/paper/2301.11774/) (2023)
- [Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback](https://mlsanity.com/paper/2402.02423/) (2024)
- [Proportional Aggregation of Preferences for Sequential Decision Making](https://mlsanity.com/paper/2306.14858/) (2023)
- [RAT: Adversarial Attacks on Deep Reinforcement Agents for Targeted Behaviors](https://mlsanity.com/paper/2412.10713/) (2024)
- [Efficient Process Reward Model Training via Active Learning](https://mlsanity.com/paper/2504.10559/) (2025)
- [Transformers are Adaptable Task Planners](https://mlsanity.com/paper/2207.02442/) (2022)
- [Query-Policy Misalignment in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2305.17400/) (2023)
- [Rating-based Reinforcement Learning](https://mlsanity.com/paper/2307.16348/) (2023)
- [Listwise Reward Estimation for Offline Preference-based Reinforcement Learning](https://mlsanity.com/paper/2408.04190/) (2024)
- [Active Reward Learning from Multiple Teachers](https://mlsanity.com/paper/2303.00894/) (2023)
- [Hindsight PRIORs for Reward Learning from Human Preferences](https://mlsanity.com/paper/2404.08828/) (2024)
- [Subtask-Aware Visual Reward Learning from Segmented Demonstrations](https://mlsanity.com/paper/2502.20630/) (2025)
- [PEARL: Zero-shot Cross-task Preference Alignment and Robust Reward Learning for Robotic Manipulation](https://mlsanity.com/paper/2306.03615/) (2023)
- [Sample-Efficient Preference-based Reinforcement Learning with Dynamics Aware Rewards](https://mlsanity.com/paper/2402.17975/) (2024)
- [Efficient Preference-based Reinforcement Learning via Aligned Experience Estimation](https://mlsanity.com/paper/2405.18688/) (2024)
- [Towards Reliable Alignment: Uncertainty-aware RLHF](https://mlsanity.com/paper/2410.23726/) (2024)
- [TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/2505.06079/) (2025)
- [Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2405.00746/) (2024)
- [Improving Instruction Following in Language Models through Proxy-Based Uncertainty Estimation](https://mlsanity.com/paper/2405.06424/) (2024)
- [Safety through feedback in Constrained RL](https://mlsanity.com/paper/2406.19626/) (2024)
- [Skill-Based Reinforcement Learning with Intrinsic Reward Matching](https://mlsanity.com/paper/2210.07426/) (2022)
- [Efficient Meta Reinforcement Learning for Preference-based Fast Adaptation](https://mlsanity.com/paper/2211.10861/) (2022)

## Abstract (arXiv)

Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL methods are able to learn a more flexible reward model based on human preferences by actively incorporating human feedback, i.e. teacher's preferences between two clips of behaviors. However, poor feedback-efficiency still remains a problem in current preference-based RL algorithms, as tailored human feedback is very expensive. To handle this issue, previous methods have mainly focused on improving query selection and policy initialization. At the same time, recent exploration methods have proven to be a recipe for improving sample-efficiency in RL. We present an exploration method specifically for preference-based RL algorithms. Our main idea is to design an intrinsic reward by measuring the novelty based on learned reward. Specifically, we utilize disagreement across ensemble of learned reward models. Our intuition is that disagreement in learned reward model reflects uncertainty in tailored human feedback and could be useful for exploration. Our experiments show that exploration bonus from uncertainty in learned reward improves both feedback- and sample-efficiency of preference-based RL algorithms on complex robot manipulation tasks from MetaWorld benchmarks, compared with other existing exploration methods that measure the novelty of state visitation.
