# StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning

arXiv: https://arxiv.org/abs/2205.12183 · HTML: https://mlsanity.com/paper/2205.12183/

## Key facts

- Cited by 140 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 63 references that are in the map.
- First posted on arXiv 24 May 2022.

## Builds on (most cited first, 30 of 39)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision](https://mlsanity.com/paper/1912.07372/) (2019)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Deep Mutual Learning](https://mlsanity.com/paper/1706.00384/) (2017)
- [A Neural Algorithm of Artistic Style](https://mlsanity.com/paper/1508.06576/) (2015)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [Free View Synthesis](https://mlsanity.com/paper/2008.05511/) (2020)
- [NeX: Real-time View Synthesis with Neural Basis Expansion](https://mlsanity.com/paper/2103.05606/) (2021)
- [Pushing the Boundaries of View Extrapolation with Multiplane Images](https://mlsanity.com/paper/1905.00413/) (2019)
- [Photorealistic Style Transfer via Wavelet Transforms](https://mlsanity.com/paper/1903.09760/) (2019)
- [Stable View Synthesis](https://mlsanity.com/paper/2011.07233/) (2020)
- [A Closed-form Solution to Photorealistic Image Stylization](https://mlsanity.com/paper/1802.06474/) (2018)
- [3D Ken Burns Effect from a Single Image](https://mlsanity.com/paper/1909.05483/) (2019)
- [Neural Rerendering in the Wild](https://mlsanity.com/paper/1904.04290/) (2019)

## Built on by (most cited first, 30 of 140)

- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [NeRF-Art: Text-Driven Neural Radiance Fields Stylization](https://mlsanity.com/paper/2212.08070/) (2022)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field](https://mlsanity.com/paper/2303.13277/) (2023)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control](https://mlsanity.com/paper/2303.17606/) (2023)
- [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://mlsanity.com/paper/2303.10598/) (2023)
- [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://mlsanity.com/paper/2403.07807/) (2024)
- [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://mlsanity.com/paper/2407.17418/) (2024)
- [FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly](https://mlsanity.com/paper/2308.10608/) (2023)
- [ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields](https://mlsanity.com/paper/2402.00864/) (2024)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Interactive Segmentation of Radiance Fields](https://mlsanity.com/paper/2212.13545/) (2022)
- [Compressing Explicit Voxel Grid Representations: fast NeRFs become also small](https://mlsanity.com/paper/2210.12782/) (2022)
- [UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene](https://mlsanity.com/paper/2208.07059/) (2022)
- [Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning](https://mlsanity.com/paper/2406.18214/) (2024)
- [SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors](https://mlsanity.com/paper/2311.17261/) (2023)
- [Fast Learning Radiance Fields by Shooting Much Fewer Rays](https://mlsanity.com/paper/2208.06821/) (2022)
- [Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization](https://mlsanity.com/paper/2212.02766/) (2022)
- [CopyRNeRF: Protecting the CopyRight of Neural Radiance Fields](https://mlsanity.com/paper/2307.11526/) (2023)
- [Learning Neural Duplex Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2304.10537/) (2023)
- [SRGS: Super-Resolution 3D Gaussian Splatting](https://mlsanity.com/paper/2404.10318/) (2024)
- [DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation](https://mlsanity.com/paper/2310.13119/) (2023)
- [Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields](https://mlsanity.com/paper/2306.12760/) (2023)
- [StylizedGS: Controllable Stylization for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.05220/) (2024)
- [Super-NeRF: View-consistent Detail Generation for NeRF super-resolution](https://mlsanity.com/paper/2304.13518/) (2023)
- [Locally Stylized Neural Radiance Fields](https://mlsanity.com/paper/2309.10684/) (2023)
- [SGSST: Scaling Gaussian Splatting StyleTransfer](https://mlsanity.com/paper/2412.03371/) (2024)

## Abstract (arXiv)

3D scene stylization aims at generating stylized images of the scene from arbitrary novel views following a given set of style examples, while ensuring consistency when rendered from different views. Directly applying methods for image or video stylization to 3D scenes cannot achieve such consistency. Thanks to recently proposed neural radiance fields (NeRF), we are able to represent a 3D scene in a consistent way. Consistent 3D scene stylization can be effectively achieved by stylizing the corresponding NeRF. However, there is a significant domain gap between style examples which are 2D images and NeRF which is an implicit volumetric representation. To address this problem, we propose a novel mutual learning framework for 3D scene stylization that combines a 2D image stylization network and NeRF to fuse the stylization ability of 2D stylization network with the 3D consistency of NeRF. We first pre-train a standard NeRF of the 3D scene to be stylized and replace its color prediction module with a style network to obtain a stylized NeRF. It is followed by distilling the prior knowledge of spatial consistency from NeRF to the 2D stylization network through an introduced consistency loss. We also introduce a mimic loss to supervise the mutual learning of the NeRF style module and fine-tune the 2D stylization decoder. In order to further make our model handle ambiguities of 2D stylization results, we introduce learnable latent codes that obey the probability distributions conditioned on the style. They are attached to training samples as conditional inputs to better learn the style module in our novel stylized NeRF. Experimental results demonstrate that our method is superior to existing approaches in both visual quality and long-range consistency.
