# Concurrent Credit Assignment for Data-efficient Reinforcement Learning

arXiv: https://arxiv.org/abs/2205.12020 · HTML: https://mlsanity.com/paper/2205.12020/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 24 May 2022.

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Maximum a Posteriori Policy Optimisation](https://mlsanity.com/paper/1806.06920/) (2018)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Provably Efficient Maximum Entropy Exploration](https://mlsanity.com/paper/1812.02690/) (2018)
- [Efficient Exploration via State Marginal Matching](https://mlsanity.com/paper/1906.05274/) (2019)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Making Sense of Reinforcement Learning and Probabilistic Inference](https://mlsanity.com/paper/2001.00805/) (2020)
- [If MaxEnt RL is the Answer, What is the Question?](https://mlsanity.com/paper/1910.01913/) (2019)
- [VIREL: A Variational Inference Framework for Reinforcement Learning](https://mlsanity.com/paper/1811.01132/) (2018)
- [End-Effect Exploration Drive for Effective Motor Learning](https://mlsanity.com/paper/2006.15960/) (2020)

## Abstract (arXiv)

The capability to widely sample the state and action spaces is a key ingredient toward building effective reinforcement learning algorithms. The variational optimization principles exposed in this paper emphasize the importance of an occupancy model to synthesizes the general distribution of the agent's environmental states over which it can act (defining a virtual ``territory''). The occupancy model is the subject of frequent updates as the exploration progresses and that new states are undisclosed during the course of the training. By making a uniform prior assumption, the resulting objective expresses a balance between two concurrent tendencies, namely the widening of the occupancy space and the maximization of the rewards, reminding of the classical exploration/exploitation trade-off. Implemented on an actor-critic off-policy on classic continuous action benchmarks, it is shown to provide significant increase in the sampling efficacy, that is reflected in a reduced training time and higher returns, in both the dense and the sparse rewards cases.
