# Inverse problems for mean field games

arXiv: https://arxiv.org/abs/2205.11350 · HTML: https://mlsanity.com/paper/2205.11350/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 May 2022.

## Built on by (most cited first, 4 of 4)

- [Decoding Mean Field Games from Population and Environment Observations By Gaussian Processes](https://mlsanity.com/paper/2312.06625/) (2023)
- [Learning Surrogate Potential Mean Field Games via Gaussian Processes: A Data-Driven Approach to Ill-Posed Inverse Problems](https://mlsanity.com/paper/2502.11506/) (2025)
- [Nonlocal Mean Field Schr"odinger Bridge with Learned Interactions](https://mlsanity.com/paper/2606.04265/) (2026)
- [Gaussian process policy iteration with additive Schwarz acceleration for forward and inverse HJB and mean field game problems](https://mlsanity.com/paper/2505.00909/) (2025)

## Abstract (arXiv)

The theory of mean field games studies the limiting behaviors of large systems where the agents interact with each other in a certain symmetric way. The running and terminal costs are critical for the agents to decide the strategies. However, in practice they are often partially known or totally unknown for the agents, while the total cost is known at the end of the game. To address this challenging issue, we propose and study several inverse problems for mean field games. When the Lagrangian is a kinetic energy, we first establish unique identifiability results, showing that one can recover either the running cost or the terminal cost from knowledge of the total cost. If the running cost is limited to the time-independent class, we can further prove that one can simultaneously recover both the running and the terminal costs. Finally, we extend the results to the setup with general Lagrangians.
